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Anima Tactics: Al-Djinn

Anima Tactics: Al-Djinn

Fantasy Flight Games · 2010Expansiune
260 min12+ ani3.0/5 complexitate6.5 BGG10CupluriStrategie
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Cum se joacă Anima Tactics: Al-Djinn?

Al'Djinn are ancestral spirits whom dared to defy the gods, they have been imprisoned and isolated as punishment for their foolishness. The Condemned, The Manipulators of Fate … many are the names of the Al'Djinn.

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artă oficială · Fantasy Flight Games

Al'Djinn are ancestral spirits whom dared to defy the gods, they have been imprisoned and isolated as punishment for their foolishness. The Condemned, The Manipulators of Fate … many are the names of the Al'Djinn. The greatest summoners can still call them to Gaia. While they are constrained by the many rules imposed by their imprisonment, they can still use their demigod like powers to alter the destiny of the world in many ways.

Dark Summon Mystic Level 40 version Att: 3 | Dam: 1 | Def: 9 | Arm: 0 | LP: 13 | Res: 11 | Mov: 6/10 | AP 3/4 Cost to Summon: oo Affinity: Dark Atman: 60 | **Bind: 1 | Stability: 8 | Shock: +3 Innate Abilities: Flight, Intangible Truncation of Fate: Enemy units of level 40 or below in Al-Djinn's control zone can not use Gnosis points. o - Absolute Change (Magic, Effect): The Al-Djinn becomes a copy of any other level 50 or lower unit in play. Taking on all of its statistics and abilities (Attributes, Maximum Action Points, Recovery, Skills,…). However, it retains the LP and AP it had when it changed. At the beginning of the recovery Al-Djinn may either continue to copy the other character or may revert to its statistics and abilites (again maintaining LP and AP totals) oo - Ash Slave (Magic, Effect): Put a level 20 agent of any organization into play within the Al-Djinn's control zone. The Agent enters play with 2 action points. When the agent's LP reach 0 or less, the ability stops being maintained, or if Al-Djinn leaves the game then the Ash Slave is also removed from the game. This ability can be used multiple times to get multiple Ash Slaves, but each has its own Upkeep cost. Upkeep: o

Level 50 version Att: 3 | Dam: 1 | Def: 10 | Arm: 0 | LP: 16 | Res: 12 | Mov: 6/10 | AP 3/4** Cost to Summon: oo Affinity: Dark Atman: 60 | Bind: 2 | Stability: 7 | Shock: +3 Innate Abilities: Flight, Intangible Truncation of Fate: Enemy units of level 50 or below in Al-Djinn's control zone can not use Gnosis points. o - Absolute Change (Magic, Effect): The Al-Djinn becomes a copy of any other level 60 or lower unit in play. Taking on all of its statistics and abilities (Attributes, Maximum Action Points, Recovery, Skills,…). However, it retains the LP and AP it had when it changed. At the beginning of the recovery Al-Djinn may either continue to copy the other character or may revert to its statistics and abilites (again maintaining LP and AP totals) oo - Ash Slave (Magic, Effect): Put a level 25 agent of any organization into play within the Al-Djinn's control zone. The Agent enters play with 2 action points. When the agent's LP reach 0 or less, the ability stops being maintained, or if Al-Djinn leaves the game then the Ash Slave is also removed from the game. This ability can be used multiple times to get multiple Ash Slaves, but each has its own Upkeep cost. Upkeep: o

🔬 anatomia jocului
Complexitate3.0 / 5
Notă BGG6.5 / 10
Atmosferă
CupluriStrategie
Durată
60 min
Jucători
2
Vârstă recomandată
12+ ani

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Q1Cât costă Anima Tactics: Al-Djinn?
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Q2De unde cumpăr Anima Tactics: Al-Djinn cel mai ieftin?
Verifică tab-ul Prețuri — howtoplay.ro agregă oferte din 7+ magazine de jocuri din România și urmărește evoluția prețurilor.
Q3Cum se joacă Anima Tactics: Al-Djinn?
Anima Tactics: Al-Djinn este un joc de tip fantasy, pentru 2 jucători, durează ~60 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre Anima Tactics: Al-Djinn — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are Anima Tactics: Al-Djinn?
Anima Tactics: Al-Djinn se joacă în 2 jucători.
Q5Cât durează o partidă de Anima Tactics: Al-Djinn?
O partidă de Anima Tactics: Al-Djinn durează aproximativ 60 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă Anima Tactics: Al-Djinn?
Anima Tactics: Al-Djinn este recomandat de la 12 ani.
Q7Cât de complex este Anima Tactics: Al-Djinn?
Anima Tactics: Al-Djinn are o complexitate de 3.0 din 5 pe BoardGameGeek.
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