Look, Sarge, No Charts: WWII – Innovative Rules for Battalion-Level World War Two Miniatures Gaming
180m2–8j2008
Combat Action Command simulates a platoon, several platoons, or a force as large as a company battling another platoon or company. CAC is more of a simulation than a game.
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Combat Action Command simulates a platoon, several platoons, or a force as large as a company battling another platoon or company. CAC is more of a simulation than a game. CAC was created as a tool for gamers, historians and the military to simulate and study small unit combat -- and to have fun.
Command a platoon up to a company
Geared for 15mm, but can use 10mm, 12mm, and 20mm figures -- no rebasing
Each Team stand equals one troop squad or single tank, vehicle, or gun
Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit tactics
Clever Data Cards for each unique Team account for training, morale, experience, and weaponry -- you spend more time commanding, not counting
Includes 24 Data cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and speciality weapons like Molotov cocktails and balanced scenarios
Points system for tournaments and balanced scenarios
Two 1944 scenarios included:
Saving Private Ryland (West Front) and
Saving Field Marshall Model (East Front)
Requires six-sided dice, twenty-sided dice, a scatter die, and a ruler
Momentan, niciun magazin monitorizat nu vinde Combat Action Command: WWII Miniatures Rules nou.
180m2–8j2008
120–240m2–12j2016
2–6j2011
2j2018
2j2020
60–150m2–6j2001