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Count Coup: An Anthropological Board Game of North American Indian Ways

Count Coup: An Anthropological Board Game of North American Indian Ways

The Marcian Chronicles, Inc. · 1979
2–460 min12+ ani
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Cum se joacă Count Coup: An Anthropological Board Game of North American Indian Ways?

Warfare among the Plains Indians was mainly for glory. Through many skirmishes a warrior could gain prestige and advancement within his own tribe. A coup (pronounced "koo") was a brave deed or act done against one's live enemy: touching a live, fallen enemy, stealing a horse, etc.

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Coperta Count Coup: An Anthropological Board Game of North American Indian Ways
artă oficială · The Marcian Chronicles, Inc.

Warfare among the Plains Indians was mainly for glory. Through many skirmishes a warrior could gain prestige and advancement within his own tribe. A coup (pronounced "koo") was a brave deed or act done against one's live enemy: touching a live, fallen enemy, stealing a horse, etc. Upon completing this brave act, the warrior would return to his own tribe to recount for them the full details of his glorious deed--counting coup.

The information in Count Coup has been organized in two ways. First, four large ecological areas can be seen in the map on the box cover: Eastern Woodland, Great Plains, Desert West, and Far West. The tribes appearing on the playing cards are placed in their approximate areas on the map. The colored border on the cards corresponds to the ecological area of the tribe referred to.

Second, the playing cards can be divided into 14 categories: Food-Plants, Transport, Dwellings, Leadership, Tools, Crafts, Hunting, Warfare, Person-to-Know, Trade, Ceremonies, Treating Ills, Social Control, and Tragedy. Four cards appear in each category, one from each ecological area. More information can be found for each of the 56 playing cards in the corresponding Explanation Cards, garnered during the course of the game. These latter cards may be read aloud for a greater understanding of the cultures during the course of the game, or not if a faster game is sought, but the victor must collect four to accompany the movement of his pawns from the Summer Camp to the Winter Camp.

Hazard and Reward Squares corresponding to the Eagle, the Buffalo, Irrigation, and Fire will be encountered in the journey. If rewarded, the player attends the Pow Wow, where he is temporarily safe. A coup is made by landing on another player's pawn.

anatomia jocului
Durată
60 min
Jucători
2–4
Vârstă recomandată
12+ ani
din Trișache · verificate

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Q3Cum se joacă Count Coup: An Anthropological Board Game of North American Indian Ways?
Count Coup: An Anthropological Board Game of North American Indian Ways este un joc de tip american indian wars, pentru 2–4 jucători, durează ~60 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre Count Coup: An Anthropological Board Game of North American Indian Ways — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are Count Coup: An Anthropological Board Game of North American Indian Ways?
Count Coup: An Anthropological Board Game of North American Indian Ways se joacă în 2–4 jucători.
Q5Cât durează o partidă de Count Coup: An Anthropological Board Game of North American Indian Ways?
O partidă de Count Coup: An Anthropological Board Game of North American Indian Ways durează aproximativ 60 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă Count Coup: An Anthropological Board Game of North American Indian Ways?
Count Coup: An Anthropological Board Game of North American Indian Ways este recomandat de la 12 ani.
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