Dawn of the Zeds
45m1j2011
On Each Turn: 1) Roll 2 non-Zed dice. On doubles move National Guard marker one space towards Arrive. If any match a Zed, that die advances.
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On Each Turn:
You win the game when the National Guard arrives. You lose if a Zed enters town, or your last hero dies.
Momentan, niciun magazin monitorizat nu vinde Dawn of the Zeds: Postcard Game nou.