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Dirty Little Secrets

Dirty Little Secrets

(Web published) · 2014
2–415–30 min13+ ani2.0/5 complexitate7.5 BGG12Cupluri
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Cum se joacă Dirty Little Secrets?

In Dirty Little Secrets players are detectives with a slightly loose code of ethics. You’ve used some tactics you’re not proud of, but it’s always gotten the job done.

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Coperta Dirty Little Secrets
artă oficială · (Web published)

In Dirty Little Secrets players are detectives with a slightly loose code of ethics. You’ve used some tactics you’re not proud of, but it’s always gotten the job done. Now some of the other detectives are on a case that might reveal your dirty little secret. Can’t let that happen, so better you expose their secret first. At least your partner has your back; seems it’s hard to find someone you can rely on in this department.

Players will work with their partner to use deduction and rough tactics to uncover your opponents’ cards, while using misdirection to cover your own tracks. Players must gather evidence, information about opponents’ cards, and choose the right times to make accusations. Be careful about it, though, as every action you take has a trade-off, and often this gives your opponents knowledge to use against you.

				Aim of the GameYou (and your partner) are trying to have the most Points at the end of the game. Points are gained by keeping your most valuable card secret until the end of the game, and using collected evidence to remove your opponents’ cards. During the game you’ll use your chosen Action cards to gain information about opponents’ cards, and tactically position your cards to confound your opponents and open up new Actions for you to use. The game ends immediately after all the Evidence is collected.







			
			
				Gameplay OverviewEach player has the same 8 Action cards. They are each numbered with the Time – 1 a.m. up to 8 a.m. This Time doubles as the card’s value in points if it scores at the end of the game. Players will choose 5 cards to play with each game, keeping their choices secret. 

The game begins with a shared Evidence pool and every player with five face-down hidden cards: three forming a Front Line row and two making a Back Office row. In a 3- or 4-player game, there is also a Chief’s Badge in the centre of play that is given to a player whenever they lose a card.

In turn, players take up to 2 unique actions:

 Collect an Evidence
 Accuse an opponent’s card
 Use a particular card from your Front Line (Players can use 2 different cards on their turn, just not the same one twice).

Or they can spend BOTH actions to:

 Cover their tracks (rearrange 3 of their cards and flip them upside down again)
 Claim the Chief’s badge from another player, or use the Chief’s badge as any card action (In 3- 4-player games).

Early in the game, players will primarily collect Evidence and use their Front Line cards to gain information. Later, they’ll manipulate setups and try to use Evidence to eliminate cards from play.

Evidence

Collecting Evidence is crucial to victory, because you need it to make accusations. By itself, Evidence is worth 1 point for every 2 you have. But if you successfully use one to accuse an opponent, it goes into your Evidence Locker and is worth a full point. If you accuse incorrectly, however, the Evidence goes to your opponent.

Accusations To win you’ll need to reduce your opponents’ score by eliminating their high value cards. You can make random guesses, but that wastes both valuable Evidence and actions. Instead, you’ll want to spend actions using your cards to get information first. Then just before they cover their tracks to remove what you know, you make an accusation. If you’re right the Evidence doubles in value to a full point. But if you’re wrong, it’s lost to your opponent. Or worse, if you mis-accuse their Red Herring card, they get an additional Evidence from the pool.

Using a card

You can use any card that’s still hidden in your Front line – but be careful! Don’t point at it, flip it, or do anything that might indicate WHICH card you’re using. Unless, that is, you’re trying to mislead your opponent.

The low value/Time cards are powerful actions, as they will get you solid information like the Time difference between 2 cards of an opponent, or which cards in their Front line have “finger-prints” on them. This will help you deduce their cards, while other actions like the Frame-up, provide you with tactical moves to reposition some of your – or an opponent’s – cards.

Bluffing?

In the basic game you are only able to take the actions of cards you legitimately have in your Front Line. This provides a more deduction and tactical game. However, optional bluffing rules allow players to take any action they wish – legal or not. But be careful that your opponent doesn’t call you out that you’re lying, or you’ll start losing cards!

Covering your tracks

As your valuable cards and actions are revealed by opponents, or as they gain more information, you’ll want to get a little breathing room. Covering your tracks may take your whole turn but it lets you choose 3 of your cards (Front line or in your reserved Back Office) to hide again and place wherever you like. It’s a great way to get back in the game, or foil an opponent before they have the chance to accuse you.

The Chief’s badge The Chief would prefer that her detectives are focused on other criminal matters, and so in 3- and 4-player games, whenever a player loses a card to an accusation they receive the Chief’s badge for protection. A player with the Chief’s badge cannot be accused, and can use both their actions to activate the badge as any card – in play or not.

				End of the GameOnce the last Evidence token is claimed, the game ends. It’s a timer, as once collected, Evidence never re-enters the central pool. 

Players score most of their points from the highest card they managed to keep hidden in their Front Line at the end of the game. Note that the Dirty Secret card is valued at 4 a.m., but if IT is the scoring card (highest one hidden), it scores an extra 7 points. The trick, of course, is making sure it’s both hidden AND the highest Time in the front at game-end.

Each Players also score points for their collected Evidence

 1 per 2 unused Evidence
 1 per Evidence in locker (used to successfully accuse)

Summary

Dirty Little Secrets is a game of ‘playing the player’ as much as it is a game about your card-play. Good players are highly responsive to their opponents, and learn to push and prod player behaviours to their favour. With only 8 cards, it’s not about having the right card – it’s about knowing when and how to use it.

For rookies, there is a suggested set of cards to use that have more straight-forward actions that let these players be effective until they learn some of their own tricks and strategies.

anatomia jocului
Complexitate2.0 / 5
Notă BGG7.5 / 10
Atmosferă
Cupluri
Dependență de limbă
Puțin text — ușor de memorat
🌐 joci fără engleză
Durată
15–30 min
Jucători
2–4
Vârstă recomandată
13+ ani
din Trișache · verificate

Întrebări frecvente

Q1Cât costă Dirty Little Secrets?
Niciun magazin nu urmărește momentan Dirty Little Secrets. Verifică tab-ul Prețuri — poți seta o alertă să fii notificat când apare.
Q2De unde cumpăr Dirty Little Secrets cel mai ieftin?
Verifică tab-ul Prețuri — howtoplay.ro agregă oferte din 7+ magazine de jocuri din România și urmărește evoluția prețurilor.
Q3Cum se joacă Dirty Little Secrets?
Dirty Little Secrets este un joc de tip card game, pentru 2–4 jucători, durează ~15–30 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre Dirty Little Secrets — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are Dirty Little Secrets?
Dirty Little Secrets se joacă în 2–4 jucători.
Q5Cât durează o partidă de Dirty Little Secrets?
O partidă de Dirty Little Secrets durează aproximativ 15–30 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă Dirty Little Secrets?
Dirty Little Secrets este recomandat de la 13 ani.
Q7Cât de complex este Dirty Little Secrets?
Dirty Little Secrets are o complexitate de 2.0 din 5 pe BoardGameGeek.
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