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Dune: Variant Cards

Dune: Variant Cards

DTI (Diverse Talents, Incorporated) · 1986Expansiune
2–6240 min12+ ani6.4 BGG40
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Cum se joacă Dune: Variant Cards?

A set of 8 new Dune Treachery cards printed on 1 sheet of cardstock with 2 pages of accompanying rules. These names and effects have precedent in the books or movie, primarily the books.

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Coperta Dune: Variant Cards
artă oficială · DTI (Diverse Talents, Incorporated)

A set of 8 new Dune Treachery cards printed on 1 sheet of cardstock with 2 pages of accompanying rules. These names and effects have precedent in the books or movie, primarily the books.

The cards are: Weather Scanner, Smuggler, Troop Carrier, Dust Chasm, Juice of Sapho, Imperial Conditioning, Break Imperial Conditioning, Weirding Way.

These were published in The VIP of Gaming Magazine, Issue #2 Feb/Mar 1986

				Summary of EffectsWeather Scanner: Allows a non-Fremen player to examine the next weather token.

Smuggler: Steal spice from another player, stealing more for each desert territory you control. Troop Carrier: Make a second shipment of troops to Dune, paying the Guild as usual. Dust Chasm: Destroy all non-Fremen units in the space where a Spice Blow just occurred, and no units may move into or through the space this round. Fremen units which stay in the space will also be destroyed. Can't be played if a worm appears. Juice of Sapho: After a player has committed their cards to a battle, look at the entirety of their remaining hand before making your own choice. Imperial Conditioning: For one battle only, before players have committed cards to a battle, your leader cannot turn traitor. Break Imperial Conditioning: Cancel Imperial Conditioning when it is played in your battle. Weirding Way: Before any part of a battle occurs, play to double the casualties that battle inflicts on your opponent.

				Suggested UseFive cards without effects are included in the base game, and two more 'useless' cards are added in Dune: Spice Harvest and Dune: The Duel. This variant suggests replacing those seven cards with the first seven of the variant cards, and to, once someone has blown the Shield Wall, replace the Family Atomics card with Weirding Way and/or have that card function as Weirding Way.

An alternate method suggested is to buy an additional full set of Treachery cards and overwrite the normal effects with the variant card effects (pasting the new image onto the card, or for a more modern audience, using sleeves and inserts).

				Interaction with other ExpansionsThe 'Reviving the Ghola'/Bene Tleilax expansion adds additional uses for the 'useless' Treachery cards. If the variant cards replace useless cards and that variant is also in use, they should be marked to indicate that they also count as 'useless' cards for the Tleilaxu's purposes. The alternate method is probably preferable if these are used together.
anatomia jocului
Notă BGG6.4 / 10
Durată
240 min
Jucători
2–6
Vârstă recomandată
12+ ani
din Trișache · verificate

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Q1Cât costă Dune: Variant Cards?
Niciun magazin nu urmărește momentan Dune: Variant Cards. Verifică tab-ul Prețuri — poți seta o alertă să fii notificat când apare.
Q2De unde cumpăr Dune: Variant Cards cel mai ieftin?
Verifică tab-ul Prețuri — howtoplay.ro agregă oferte din 7+ magazine de jocuri din România și urmărește evoluția prețurilor.
Q3Cum se joacă Dune: Variant Cards?
Dune: Variant Cards este un joc de tip expansion for base-game, pentru 2–6 jucători, durează ~240 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre Dune: Variant Cards — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are Dune: Variant Cards?
Dune: Variant Cards se joacă în 2–6 jucători.
Q5Cât durează o partidă de Dune: Variant Cards?
O partidă de Dune: Variant Cards durează aproximativ 240 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă Dune: Variant Cards?
Dune: Variant Cards este recomandat de la 12 ani.
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