Escape from Frankenstein
0m2–4j1991
Each player moves around Frankenstein's castle, picks up the key of their colour and hopes to reach the laboratory. Frankenstein may come alive at any moment and capture any player.
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Each player moves around Frankenstein's castle, picks up the key of their colour and hopes to reach the laboratory. Frankenstein may come alive at any moment and capture any player. On reaching the laboratory the key shuts off the power. The first player to do this wins the game.
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