Four Crossings of the Chishui River
120m2j2007
Four Crossings of the Chishui River: victory through quagmire simulates the most critical turning point of the Red Army's strategic transfer (the Long March) in the first half of 1935—the battles of the Four Crossings of the Chishui River and the Crossing of the Jinsha River.
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Four Crossings of the Chishui River: victory through quagmire simulates the most critical turning point of the Red Army's strategic transfer (the Long March) in the first half of 1935—the battles of the Four Crossings of the Chishui River and the Crossing of the Jinsha River. Historically, through proactive mobile warfare, the Red Army maneuvered amidst 400,000 enemy troops, annihilated a total of enemies equivalent in size to them own and regaining strategic control. In the game, card-driven mechanics and the Red Army's covert deployments shape a large but sluggish White Army, contrasted with a small yet agile Red Army. The White Army must continuously tighten its encirclement to restrict the Red Army's movements, while the Red Army must seize opportunities to break the enemy's siege when the White Army is at its most exhausted. Both sides face opportunities and risks, and victory or defeat may hinge on a single decision.
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120m2j2007
150–200m1–4j2025
419 lei
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