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Fugitive

Fugitive

Fowers Games · 2017
25–20 min10+ ani1.6/5 complexitate7.1 BGG#1.025 BGG10,5 KCupluri
răspuns scurt

Cum se joacă Fugitive?

The Fugitive's objective is to successfully play hideout cards in increasing numerical order, starting from card 0, until they reach and play card 42, representing their escape. The Marshal's objective is to deduce and uncover all of the Fugitive's hidden hideout cards before the Fugitive can make their escape.

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Coperta Fugitive
artă oficială · Fowers Games
regulile în 60 de secunde▶ auto · 1/6
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01

Pregătire

Determine who is the Fugitive and who is the Marshal. The Fugitive takes cards 1, 2, 3, and 42, and places card 0. The remaining cards are sorted into three decks (4-14, 15-28, 29-41) and shuffled. The Fugitive draws 3 cards from the running deck and 2 from the driving deck. Shift cards are set aside for advanced play.

Ne cerem scuze — nu avem regulile în limba selectată. Le afișăm în engleză.

Regulile, pas cu pas

Pregătire
To set up, players first decide who will be the Fugitive and who will be the Marshal. The Marshal receives a notebook and marker. The Fugitive takes hideout cards numbered 1, 2, 3, and 42 into their hand, and places card 0 in the middle of the table. The remaining hideout cards are sorted into three decks based on their symbols and numerical ranges: 4-14, 15-28, and 29-41. Each of these three decks is shuffled and placed next to the corresponding symbol on the Fugitive tile. Finally, the Fugitive draws three cards from the running deck (4-14) and two cards from the driving deck (15-28). The Shift cards are set aside and only used when playing a best-of-five series.
Obiectiv
The Fugitive's objective is to successfully play hideout cards in increasing numerical order, starting from card 0, until they reach and play card 42, representing their escape. The Marshal's objective is to deduce and uncover all of the Fugitive's hidden hideout cards before the Fugitive can make their escape.
O tură
The Fugitive takes the first turn, playing up to two hideout cards. A standard hideout placement means the new card's number is up to three values higher than the current hideout. The Fugitive can also 'sprint' by discarding cards from their hand under the new hideout; the number of footprints on discarded cards increases the maximum range for the new hideout. The Marshal goes second, drawing two cards from any of the three Fugitive decks, then making a guess about one or more hideout numbers. If all guessed numbers are correct, the Fugitive reveals those hideouts and any sprint cards beneath them. If any guess is incorrect, no cards are revealed. After the first turn, the Fugitive draws one card from any deck, then either plays a hideout or draws a card from the lowest available deck. The Marshal draws one card from any deck, then guesses one or more hideouts.
Punctaj
A single game of Fugitive does not involve scoring; it's a direct win or loss for one of the players. However, if players opt for a best-of-five series, a 'Shift System' is introduced. At the end of each game, the losing player draws two Shift cards, chooses one to keep, and returns the other to the Shift card pile. These Shift cards provide unique abilities or rule modifications that can be used in subsequent games of the series, adding strategic depth and a comeback mechanic for the losing player.
Sfârșit
The Fugitive wins if they successfully play card 42 (the escape plane) and the Marshal has not yet revealed any hideout card with a value of 29 or higher. This signifies the Fugitive's successful escape. The Marshal wins if they correctly guess and reveal all of the Fugitive's hidden hideout cards before the Fugitive can play card 42. This is referred to as calling a 'manhunt' and successfully capturing the Fugitive.
Sfaturi
For the Fugitive, strategically using sprints can help cover large distances quickly, but be mindful that discarding cards reveals information about your movement range to the Marshal. You don't always have to use the full sprint range. For the Marshal, careful deduction and tracking of played and drawn cards are crucial. Using the notepad to mark off possible hideout locations is highly recommended. Single-number guesses are safer as they always provide information, while multiple-number guesses are riskier but can yield more revealed hideouts if correct.
anatomia jocului
Complexitate1.6 / 5
Notă BGG7.1 / 10
Atmosferă
Cupluri
Dependență de limbă
Puțin text — ușor de memorat
🌐 joci fără engleză
Durată
5–20 min
Jucători
2
Vârstă recomandată
10+ ani
Clasament BGG
#1.025
din Trișache · verificate

Întrebări frecvente

Q1Cât costă Fugitive?
Niciun magazin nu urmărește momentan Fugitive. Verifică tab-ul Prețuri — poți seta o alertă să fii notificat când apare.
Q2De unde cumpăr Fugitive cel mai ieftin?
Verifică tab-ul Prețuri — howtoplay.ro agregă oferte din 7+ magazine de jocuri din România și urmărește evoluția prețurilor.
Q3Cum se joacă Fugitive?
Fugitive este un joc de tip bluffing, pentru 2 jucători, durează ~5–20 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre Fugitive — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are Fugitive?
Fugitive se joacă în 2 jucători.
Q5Cât durează o partidă de Fugitive?
O partidă de Fugitive durează aproximativ 5–20 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă Fugitive?
Fugitive este recomandat de la 10 ani.
Q7Cât de complex este Fugitive?
Fugitive are o complexitate de 1.6 din 5 pe BoardGameGeek.
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