Gettysburg: July 1-3, 1863
120–600m2j2024
Gettysburg Soldiers gaming rulebook for the ACW Designed to recreate historical battles or create new ones. The game has special provisions to simulate the element of surprise, the ebb and flow of momentum, and the fog of battle.
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Gettysburg Soldiers gaming rulebook for the ACW Designed to recreate historical battles or create new ones. The game has special provisions to simulate the element of surprise, the ebb and flow of momentum, and the fog of battle.
Basing is flexible and compatible with most other rulesets.
The Gettysburg Soldiers rules use Infantry Regiments, Cavalry Regiments and Artillery Batteries as the basic units of battle. Each player in a game assumes the role of a General or commander, and directs the actions of the various troops on the tabletop battlefield. Players will decide when and were to maneuver their troops to aggressively take the battle to the enemy and when to react defensively if troops under their command retreat or rout. Victory or defeat is determined by winning the objectives of a game scenario, inflicting more causalities, and controlling portions of the battlefield.
Scales: figures: 10mm-15mm-25mm 1 mini = 50 men 1 cannon model = 1 arty battery 1" = 25 yd
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120–600m2j2024
0m2–4j2004
15–60m1j2022
0m2j2009
0m2j1992
0m2–8j2014