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Haunt the House: Darker Corners

Haunt the House: Darker Corners

KTBG · 2018Expansiune
2–530–40 min8+ ani3.0/5 complexitate7.3 BGG73Strategie
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Cum se joacă Haunt the House: Darker Corners?

👻 THE DARK CORNERS EXPANSION Expansion for Haunt the House OVERVIEW You thought your haunted mansion was eerie before… but now it’s time to explore The Dark Corners!

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Coperta Haunt the House: Darker Corners
artă oficială · KTBG

👻 THE DARK CORNERS EXPANSION

Expansion for Haunt the House

OVERVIEW

You thought your haunted mansion was eerie before… but now it’s time to explore The Dark Corners!

This chilling expansion adds new Rooms, Phantoms, Scare Cards, and Ghost Hunters, each designed to twist the familiar rules in devilishly clever ways. Step into tougher chambers, encounter professionals who don’t spook easily, and wield Courage cards that can turn fear itself into a weapon!

NEW ROOMS – THE DARKER CORNERS

The four new Rooms—Armoury, Master Bedroom, Stables, and Greenhouse—each bring their own unique powers and sinister twists.

When adding these Rooms to your Room deck, note their two new special features:

  1. Extra Scare Requirement

     Each Darker Corner Room shows a “+ Scare” symbol on its stone wall.
     → The Ghost Hunter in this Room needs one additional Scare—of the type indicated— to be frightened out.
     These Rooms are more challenging—and more rewarding!
    
  2. Bad Boo Bonus

     Each Darker Corner Room also displays a Skull symbol with a “Bad Boo +” icon.
     → When this Room first enters play, place 1 Skull token on it.
     → Every time a Bad Boo happens in that Room, add another Skull token.
     When the Ghost Hunter is finally frightened out, the player who scared them away collects all Skull tokens from that Room!
    

Room Powers:

Armoury – Take one of your played Phantoms back into your hand.



Master Bedroom – Choose a player; that player may not yell BOO! on their next turn.



Stables – Remove one of your own Ghost Hunters from the game, then draw one randomly from the deck to replace it.



Greenhouse – Reveal Scares from your deck until you reveal the second copy of any Scare type. Take all revealed cards into your hand.

NEW SCARE CARDS – COURAGE CARDS

Sixteen special Scare cards—four per player (one of each Scare type)—introduce a bold new twist to the game.

Each player shuffles their four Courage Cards into their personal deck. Courage cards may only be played invisibly (facedown).

During a BOO!:

  1. Resolve rewards from revealed invisible Scares as normal.

  2. Then, for each revealed Courage card, remove one matching Scare of the same type from that Room.

  3. That Courage card is then removed from the game.

Because Courage cards remove Scares of the matching type, they can even cause what would have been a successful BOO to fail—turning it into a Bad BOO!

So evil! Use your courage wisely—it may backfire! These cards add a whole new layer of uncertainty, sabotage, and suspense to every BOO.

NEW PHANTOMS – THE DARKER SPIRITS

Eight powerful new Phantoms (two copies of each) add chaos and cunning to your ghostly arsenal.

Possessing – Choose a player; take one of their played Phantoms into your hand, then place this card in front of them as if they had played it.



Wild – Play when resolving a BOO! This Phantom counts as any one Scare of your choice.



Terrifying – Remove one Room’s Ghost Hunter from the game. Discard all Scares from that Room, then draw a fresh Ghost Hunter to replace it.



Wandering – Trigger the power of any currently active Room as though you had just played a visible Scare there.

Each of these Phantoms brings a fiendish new way to haunt your rivals!

NEW GHOST HUNTERS – THE PROFESSIONALS

Meet The Pros—elite Ghost Hunters who laugh in the face of danger (and your ectoplasmic shrieks).

Calm, Cool, and Unflappable: These experts require more Scares than standard Ghost Hunters to be frightened out.



Big Rewards: Each is worth 5 Skulls.



Phantom Magnets: When a Professional enters a Room, draw a random Phantom and place it facedown in that Room.



Bad Boo Magnetism: Whenever a Bad Boo happens in a Room with a Professional, add another random Phantom facedown to that Room.



Spiritual Payoff: Whoever finally frightens out the Professional collects the Ghost Hunter card and all Phantoms from that Room.

Imagine running into a Professional in a Darker Corners Room… a truly hair-raising combination!

The Dark Corners Expansion transforms Haunt the House into a more dynamic, unpredictable, and strategic haunt-fest.

Between Courage cards, riskier Rooms, and Professionals who refuse to blink, you’ll need all your spectral wits about you to claim the title of Champion Spookster.

So grab your lanterns, shuffle your decks, and step into the shadows. The mansion just got darker. The ghosts just got smarter. And you… just got a whole lot braver.

anatomia jocului
Complexitate3.0 / 5
Notă BGG7.3 / 10
Atmosferă
Strategie
Dependență de limbă
Puțin text — ușor de memorat
🌐 joci fără engleză
Durată
30–40 min
Jucători
2–5
Vârstă recomandată
8+ ani
din Trișache · verificate

Întrebări frecvente

Q1Cât costă Haunt the House: Darker Corners?
Niciun magazin nu urmărește momentan Haunt the House: Darker Corners. Verifică tab-ul Prețuri — poți seta o alertă să fii notificat când apare.
Q2De unde cumpăr Haunt the House: Darker Corners cel mai ieftin?
Verifică tab-ul Prețuri — howtoplay.ro agregă oferte din 7+ magazine de jocuri din România și urmărește evoluția prețurilor.
Q3Cum se joacă Haunt the House: Darker Corners?
Haunt the House: Darker Corners este un joc de tip expansion for base-game, pentru 2–5 jucători, durează ~30–40 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre Haunt the House: Darker Corners — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are Haunt the House: Darker Corners?
Haunt the House: Darker Corners se joacă în 2–5 jucători.
Q5Cât durează o partidă de Haunt the House: Darker Corners?
O partidă de Haunt the House: Darker Corners durează aproximativ 30–40 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă Haunt the House: Darker Corners?
Haunt the House: Darker Corners este recomandat de la 8 ani.
Q7Cât de complex este Haunt the House: Darker Corners?
Haunt the House: Darker Corners are o complexitate de 3.0 din 5 pe BoardGameGeek.
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