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High Frontier 4 All: Module 4 – Exodus

High Frontier 4 All: Module 4 – Exodus

Ediciones MasQueOca · 2023
1–630–240 min14+ ani4.2/5 complexitate8.7 BGGStrategie
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Cum se joacă High Frontier 4 All: Module 4 – Exodus?

This expansion is used to bridge High Frontier with the next game in the series, Interstellar. Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies.

Pentru a găsi cel mai bun preț la High Frontier 4 All: Module 4 – Exodus, howtoplay.ro compară zilnic ofertele din magazinele românești.

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This expansion is used to bridge High Frontier with the next game in the series, Interstellar.

Module 4: Exodus introduces contracts that form new decks (not patents) tied to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraise Operation); players bid in years to complete (lowest bid wins). A timepiece chit is placed on the Sunspot Cycle to mark the bid. Winning a contract grants a cash advance, and further rewards upon fulfillment (bringing the contract to the specified destination), including ongoing abilities. If late for delivery, players owe late fees and/or may default (inability to bid on contracts until the advance is repaid). Discarding a contract gives a player the default chit - this gives them a VP penalty and the inability to bid on manned contracts.

The contract deck flips to gold-side when any player produces an Isotope, causing Isotope monetization.

A second Colonist queue (spaceborn) is available once you have a Colony Beyond Earth Orbit (BEO). Within your Faction, they cannot co-exist with earthborn Colonists (the Humans from Module 2). All Robots (including those from Module 2), are placed in the spaceborn queue.

Cybernetics icons on contracts are required to implant augmentations, which grant abilities to the Colonist they are implanted on. Augmentation chits are implanted onto Colonists and remain attached to that Colonist until Decommissioned or removed. A Colonist with one or more augmentations is an augmented Colonist. An Colocated augmented Colonist is required for the promotion Operation.

Anchoring a Bernal with a Dirtside matching your isostandard founds the isobank: Exodus contracts are activated. Isotope may be transfered to the isobank (adding to the isototal) to assist with a starshot, either during the game (desperation) or at game end. VP are given for contributions. A desperation starshot ends the game at the end of the current cycle; the starship must exit before game end or the commander suffers VP penalties.

—description from the designer

🔬 anatomia jocului
Complexitate4.2 / 5
Notă BGG8.7 / 10
Atmosferă
Strategie
Durată
30–240 min
Jucători
1–6
Vârstă recomandată
14+ ani

din Trișache · verificate

Întrebări frecvente

Q1Cât costă High Frontier 4 All: Module 4 – Exodus?
High Frontier 4 All: Module 4 – Exodus costă aproximativ 149 lei în România.
Q2De unde cumpăr High Frontier 4 All: Module 4 – Exodus cel mai ieftin?
Cel mai mic preț pentru High Frontier 4 All: Module 4 – Exodus acum este 149 lei la Regatul Jocurilor. Tab-ul Prețuri listează toate magazinele care îl urmăresc.
Q3Cum se joacă High Frontier 4 All: Module 4 – Exodus?
High Frontier 4 All: Module 4 – Exodus este un joc de tip economic, pentru 1–6 jucători, durează ~30–240 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre High Frontier 4 All: Module 4 – Exodus — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are High Frontier 4 All: Module 4 – Exodus?
High Frontier 4 All: Module 4 – Exodus se joacă în 1–6 jucători.
Q5Cât durează o partidă de High Frontier 4 All: Module 4 – Exodus?
O partidă de High Frontier 4 All: Module 4 – Exodus durează aproximativ 30–240 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă High Frontier 4 All: Module 4 – Exodus?
High Frontier 4 All: Module 4 – Exodus este recomandat de la 14 ani.

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