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Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880

Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880

A & A Game Engineering · 2003
2120 min12+ ani2.0/5 complexitate8.0 BGG32CupluriStrategie
răspuns scurt

Cum se joacă Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?

Summary of Contents INTRODUCTION: Scales; Dice and Die Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality TERRAIN, CURRENT, WIND AND VISIBILITY: Shallows; Currents; Wind; Visibility; Lines of Sight ORDER OF PLAY AND INITIATIVE: Initiative for small actions; Initiative for Fleet actions MOVEMENT: Turning; Collisions ; Forcing the Engines; Slowing down in an Emergency; Sail Assisted Steam; Fallen Masts; Anchoring FIRING: The Basics; Hitting the Target; Hit Location; Penetration and Hit Location; Critical Hits; Effects of SP and BP Reduction; Steaming Hits; Fire; Flood; Effects of Damage on Speed and Gunnery; Damage to Paddle Wheels; Howitzers GUNNERY ARCS RAMMING AND COLLISIONS: Contact; After-effects of Rams and Collisions; Damage from Rams and Collisions; Locking; Ramming Special Effects; Spar Torpedoes OPTIONAL RULES: Static Torpedoes (Mines); Mobile Torpedoes; Grounding; Shore Batteries; Mortars; Obstacles (Log Booms etc.

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Coperta Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880
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Summary of Contents

INTRODUCTION: Scales; Dice and Die Rolling Conventions; Structure Points and Buoyancy Points; Size; Gun Descriptions; Armour; Ship Design Examples; Command Quality; Crew Quality
TERRAIN, CURRENT, WIND AND VISIBILITY: Shallows; Currents; Wind; Visibility; Lines of Sight
ORDER OF PLAY AND INITIATIVE: Initiative for small actions; Initiative for Fleet actions
MOVEMENT: Turning; Collisions ; Forcing the Engines; Slowing down in an Emergency; Sail Assisted Steam; Fallen Masts; Anchoring
FIRING: The Basics; Hitting the Target; Hit Location; Penetration and Hit Location; Critical Hits; Effects of SP and BP Reduction; Steaming Hits; Fire; Flood; Effects of Damage on Speed and Gunnery; Damage to Paddle Wheels; Howitzers
GUNNERY ARCS
RAMMING AND COLLISIONS: Contact; After-effects of Rams and Collisions; Damage from Rams and Collisions; Locking; Ramming Special Effects; Spar Torpedoes
OPTIONAL RULES: Static Torpedoes (Mines); Mobile Torpedoes; Grounding; Shore Batteries; Mortars; Obstacles (Log Booms etc.); Machine Guns and Snipers; Morale; Boarding; Illumination (Searchlights and Flares); Submarines; Temporary Armour; Ships Alongside; Grapeshot; Turret Traverse; Towing; Forts and Fortresses; Movement under Sail (optional)
SCENARIOS: The Battle of Hampton Roads; The Battle of Iquiqui; The Battle of Angamos; Somewhere on the Yazoo River, 1863
REFERENCES
SHIP DATA TABLES: Union Ironclads; Union Seagoing Warships and Gunboats; Confederate Ironclads; Confederate Gunboats, Commerce raiders and Blockade Runners; Danish Vessels; Chilean Vessels; Peruvian Vessels; Austrian Vessels; Italian Vessels; British Vessels; French Vessels; Russian Vessels; Turkish Vessels; Generic Vessels
SHIP RECORD CARDS
SUGGESTED POINTS VALUE CALCULATION
FIRING ARC AND SAILING CIRCLE TEMPLATE
SALVO GUN FIRE TABLES

Reimplements:

 Iron & Fire: Naval Rules for the American Civil War & Ironclad Period 1850-1880
anatomia jocului
Complexitate2.0 / 5
Notă BGG8.0 / 10
Atmosferă
CupluriStrategie
Dependență de limbă
Text moderat — ajută o fișă de referință
Durată
120 min
Jucători
2
Vârstă recomandată
12+ ani
din Trișache · verificate

Întrebări frecvente

Q1Cât costă Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?
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Verifică tab-ul Prețuri — howtoplay.ro agregă oferte din 7+ magazine de jocuri din România și urmărește evoluția prețurilor.
Q3Cum se joacă Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 este un joc de tip american civil war, pentru 2 jucători, durează ~120 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 se joacă în 2 jucători.
Q5Cât durează o partidă de Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?
O partidă de Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 durează aproximativ 120 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 este recomandat de la 12 ani.
Q7Cât de complex este Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880?
Iron and Fire: Naval Rules for the American Civil War and Ironclad Period 1850-1880 are o complexitate de 2.0 din 5 pe BoardGameGeek.
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