Magnetic Hideout Pocket Travel Game
0m2–4j0
The players start at the starting space. The first to reach the space with the treasure trunk wins the game. Movement is determined by a die. On some spaces events hinder or benefit the players.
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The players start at the starting space. The first to reach the space with the treasure trunk wins the game. Movement is determined by a die. On some spaces events hinder or benefit the players. If a player gets on an occupied space, the other player has to go back to the next car of his color. On the blue spaces the players may change direction.
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