Malvern Hill: The Battles of the Seven Days, Volume III
240m1–2j1999
Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.
Pentru a găsi cel mai bun preț la Meade's Turn: The Mine Run Campaign and Gettysburg, howtoplay.ro compară zilnic ofertele din magazinele românești.
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Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules.
Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions have between one and four steps. Turns represent 3 1/2 hours and map hexes are approx. 1/2 mile across.
Gettysburg is won on geographical objectives with step losses counting, too. Mine Run is won solely on the basis of damage to the enemy force.
Only a playtest version produced. The designer also produced an experimental order system inspired by the Gamers' CWB (but without writing).
Momentan, niciun magazin monitorizat nu vinde Meade's Turn: The Mine Run Campaign and Gettysburg nou.
Autentifică-te pentru a primi notificări la revenirea în stoc.
240m1–2j1999
240–720m2j2013
2m1–2j1999
180m2j2022
180m2–4j2013
1–2j1983