Microworld
15–20m2j2016
This punchboard adds two new rules to the base game. A1: Special pawns. At the beginning of the game each player takes his special pawn. Special pawns count as two pawns for the purpose of the end game scoring.
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This punchboard adds two new rules to the base game.
A1: Special pawns. At the beginning of the game each player takes his special pawn. Special pawns count as two pawns for the purpose of the end game scoring.
G1: At game end, each player looses 0/1/3/6/10 points for 1/2/3/4/5 gene tokens he has taken during the game, regardles if they have been used or not.
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