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Middle Creek: Folio Series No. 6

Middle Creek: Folio Series No. 6

One Small Step · 2015
2120–240 min14+ ani7.5 BGG47Cupluri
răspuns scurt

Cum se joacă Middle Creek: Folio Series No. 6?

In a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA.

Pentru a găsi cel mai bun preț la Middle Creek: Folio Series No. 6, howtoplay.ro compară zilnic ofertele din magazinele românești.

Coperta Middle Creek: Folio Series No. 6
artă oficială · One Small Step

In a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA. A relative unknown commanded the USA by the name of James A. Garfield.

At the end of the day, Marshall had no choice but to withdrawal. His supplies were thin and he was fearful of his army deserting. The battle unmade his reputation and he was barely heard from again. The Federals, conversely, celebrated a victory. Colonel Garfield earned a brigadiers star, and took the first step along the road that eventually led to the White House.

Contents: 1 28-Page Rules Book 1 4-Page Exclusive Rules Book 1 12-page Examples of Play and Glossary/Index 140 half-inch full-color, die-cut counters 1 22x17 Map/Playing Surface Charts and Tables

About the Rebel Yell! system

Rebel Yell! is a simulation of American Civil War small-unit tactics. The playing pieces in the game represent companies of infantry and cavalry or sections of artillery Each infantry and cavalry unit has one strength point and is equivalent to between 45 and 100 men, depending upon the scenario. Each artillery unit has two strength points and equals two guns. The players of Rebel Yell assume the roles of divisional commanders.

Each game turn is broken down into segments. During an action segment, the units of a particular player may conduct a single action. In the beginning modules these actions are: Move, Fire, Assault, and Rally. During any Small Arms segment, the units of a particular player may only fire.

There are no movement phases, fire phases, etc., as there are in other Civil War games. This absence, in addition to the fact that player segments are structured reciprocally, produces a feel of simultaneity uncommon to other designs.

One of the most difficult problems faced by the Civil War tactician was the "problem of approach," in other words, how he should maneuver his unit to some objective while keeping his casualties and disorganization at a minimum. A commander who did not pay heed to the destructiveness of "modern" weaponry would find his formation damaged up to three hundred yards from the enemy. Rebel Yell addresses this problem. Within restrictions, defending units may fire at the enemy as he advances. Like a real-life commander, a player can no longer be certain that when he initiates an advance, his units will reach their objective. Players may find that even one or two companies Standing to Fire will be difficult to dislodge by frontal assault.

Although Rebel Yell is a complex design, it is not out of the reach of the novice gamer. The rules are programmed, allowing small portions to be digested first and getting players into the game quickly. Provisions are made for such factors as infantry line formations (Standing to Maneuver, Standing to Fire, Skirmishers, and Cover), volley effects, leader quality, morale, and regimental flags. The rules for cavalry and artillery are also extensive.

Although an excellent multi-player game, Rebel Yell accommodates the solitaire player, Likewise it can be played in a physically limited area. Rebel Yell is "big" only in the sense that it is detailed.

anatomia jocului
Notă BGG7.5 / 10
Atmosferă
Cupluri
Dependență de limbă
Text moderat — ajută o fișă de referință
Durată
120–240 min
Jucători
2
Vârstă recomandată
14+ ani
din Trișache · verificate

Întrebări frecvente

Q1Cât costă Middle Creek: Folio Series No. 6?
Niciun magazin nu urmărește momentan Middle Creek: Folio Series No. 6. Verifică tab-ul Prețuri — poți seta o alertă să fii notificat când apare.
Q2De unde cumpăr Middle Creek: Folio Series No. 6 cel mai ieftin?
Verifică tab-ul Prețuri — howtoplay.ro agregă oferte din 7+ magazine de jocuri din România și urmărește evoluția prețurilor.
Q3Cum se joacă Middle Creek: Folio Series No. 6?
Middle Creek: Folio Series No. 6 este un joc de tip american civil war, pentru 2 jucători, durează ~120–240 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre Middle Creek: Folio Series No. 6 — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are Middle Creek: Folio Series No. 6?
Middle Creek: Folio Series No. 6 se joacă în 2 jucători.
Q5Cât durează o partidă de Middle Creek: Folio Series No. 6?
O partidă de Middle Creek: Folio Series No. 6 durează aproximativ 120–240 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă Middle Creek: Folio Series No. 6?
Middle Creek: Folio Series No. 6 este recomandat de la 14 ani.
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