The Rat Patrol Desert Combat Game
0m2–4j1966
Each player has a top to spin on the board which has holes. When a player's top lands in a hole he scores points. The player gets four spins per turn. Two ways to win.
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Each player has a top to spin on the board which has holes. When a player's top lands in a hole he scores points. The player gets four spins per turn.
Two ways to win. First on total points. the first player to reach 400 points wins.
Second way to win is score points in each turn for one of the four weapons ( anti-aircraft gun - 25 pts, gun truck - 10 pts, plane - 50 pts, and tank - 75 pts) to capture. First player to capture all four weapons wins.
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