Counterpoint
0m2–3j0
Object To win tricks, especially by playing two cards with the greatest possible difference between them. For this purpose cards have numerical values from Ace = 1 up to King=13.
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Object To win tricks, especially by playing two cards with the greatest possible difference between them. For this purpose cards have numerical values from Ace = 1 up to King=13. Thus if the cards you play are King-Ace the difference between them is 12 (=13-1), while if they are equal the difference is zero.
Each trick must contain exactly one card of each suit.
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