Blood Eagle: Skirmish Wargaming in the Legendary Dark Ages
2j2016
So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit.
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So Convenient for Hewing
Game rules for small scale battles played with historical miniatures set in the Dark Ages.
Scale:
1 stand = 1-3 men. Typically 4-12 stands per unit.
1" = 10 yards
1 turn = 3-5 min
Features:
use of action cards to control order of play
command chits to activate units
use existing basing
point system to organize units
four scenarios
Quick Reference Sheet
Rules illustrated for ease of understanding
—description from the publisher
Momentan, niciun magazin monitorizat nu vinde So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules nou.
2j2016
30m2j2008
0m2–6j2005
2–6j
0m2–4j2014
30m2012