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T.I.M.E Stories

T.I.M.E Stories

Space Cowboys · 2015
2–490 min12+ ani2.6/5 complexitate7.3 BGG#362 BGG43,7 KCooperativ
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Cum se joacă T.I.M.E Stories?

The primary objective of T.I.M.E Stories is to successfully complete the mission's specific objectives as outlined in the scenario. This must be achieved before the temporal unit tracker reaches zero, or before any other mission failure conditions are triggered. If the mission is failed, players can restart the run, retaining certain knowledge or items, and attempt to complete it again.

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De la219 lei· 2 magazine
Coperta T.I.M.E Stories
artă oficială · Space Cowboys
regulile în 60 de secunde▶ auto · 1/6
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01

Pregătire

Place the base cards, mission cards, item deck, plan cards, and player receptacles on the table, setting the time marker and mission status according to the scenario.

Ne cerem scuze — nu avem regulile în limba selectată. Le afișăm în engleză.

Regulile, pas cu pas

Pregătire
To set up T.I.M.E Stories, begin by placing the base cards in the center of the playing area, which represent the starting point for all players. Arrange the mission cards, including success and failure conditions, above the base cards. The item deck is placed to the side. The plan cards, which form the map of the current world, are laid out, and a white marker indicates the party's current location. Each player selects a receptacle card, representing their character in the mission, and places their pawn on it. The time marker is set to the starting temporal unit specified by the scenario.
Obiectiv
The primary objective of T.I.M.E Stories is to successfully complete the mission's specific objectives as outlined in the scenario. This must be achieved before the temporal unit tracker reaches zero, or before any other mission failure conditions are triggered. If the mission is failed, players can restart the run, retaining certain knowledge or items, and attempt to complete it again.
O tură
A turn in T.I.M.E Stories consists of several phases. First, players collectively decide whether to move to a new location or explore the current one. Moving to a new location costs temporal units, determined by a dice roll, with additional costs if the location is marked in red. Once at a location, players place their pawns on specific cards within that location to explore. Some cards may require matching tokens to access. Players then secretly view the card they are on, deliberate with the team about what they've discovered (without reading the card verbatim), and choose an action: perform a characteristic roll (using their receptacle's stats), make a special roll (scenario-specific), or do nothing. If doing nothing while fighting, penalties may apply.
Punctaj
T.I.M.E Stories does not feature a traditional scoring system. The game is cooperative, and success is measured solely by the completion of the mission objectives. There are no points to accumulate or compare between players or runs. The focus is on the narrative experience and the collective achievement of the mission.
Sfârșit
A run concludes when either the mission's objectives are successfully met, leading to a mission successful card, or when the temporal unit tracker reaches zero, or other specific mission failed conditions are triggered. If a player's receptacle 'dies,' they are removed from the current run for a set number of temporal units. If there isn't enough time left for them to re-enter, they are out for the remainder of that run. Cards defeated in combat are permanently removed from the game for all future runs.
Sfaturi
Effective communication is crucial; players should openly discuss their card discoveries and strategies without revealing exact text. Managing temporal units is key, as running out of time leads to mission failure. Pay attention to card symbols, as they indicate requirements for exploration or potential penalties. Remember that certain cards with a specific symbol can be kept between runs, offering an advantage in subsequent attempts at the mission.
anatomia jocului
Complexitate2.6 / 5
Notă BGG7.3 / 10
Atmosferă
Cooperativ
Dependență de limbă
Nejucabil în altă limbă
Durată
90 min
Jucători
2–4
Vârstă recomandată
12+ ani
Clasament BGG
#362
din Trișache · verificate

Întrebări frecvente

Q1Cât costă T.I.M.E Stories?
T.I.M.E Stories costă între 219 și 250 lei în magazinele din România.
Q2De unde cumpăr T.I.M.E Stories cel mai ieftin?
Cel mai mic preț pentru T.I.M.E Stories acum este 219 lei la Regatul Jocurilor. Tab-ul Prețuri listează toate magazinele care îl urmăresc.
Q3Cum se joacă T.I.M.E Stories?
T.I.M.E Stories este un joc de tip adventure, pentru 2–4 jucători, durează ~90 de minute. Vezi tab-ul Reguli pentru setup, gameplay și scoring, sau întreabă Trișache orice despre T.I.M.E Stories — asistentul nostru AI dezvoltat de howtoplay.ro, antrenat special pe regulamentele jocurilor de societate.
Q4Câți jucători are T.I.M.E Stories?
T.I.M.E Stories se joacă în 2–4 jucători.
Q5Cât durează o partidă de T.I.M.E Stories?
O partidă de T.I.M.E Stories durează aproximativ 90 de minute. (Prima partidă nu se pune. Niciodată nu se pune.)
Q6De la ce vârstă se joacă T.I.M.E Stories?
T.I.M.E Stories este recomandat de la 12 ani.
Q7Cât de complex este T.I.M.E Stories?
T.I.M.E Stories are o complexitate de 2.6 din 5 pe BoardGameGeek.
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