Siege!: The Game of Siege Warfare, 50 AD-1400 AD
120m2j1974
This set of rules supports ancients, medievals and fantasy campaigns with 15mm and 25mm miniatures. The sections on Logistics and Disease make you think more like an actual field commander.
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This set of rules supports ancients, medievals and fantasy campaigns with 15mm and 25mm miniatures. The sections on Logistics and Disease make you think more like an actual field commander. Your troops cannot fight well if they don't have any food or get sick. Your lines of supply suddenly become more important, and you cannot cram your fortress with too many men.
Rules sections include: Introduction; Scales; Movement; Siege Engines; Other Weapons; Mining; Protective Devices; Engineering; Defenders - Attackers; Magic; Logistics; The Last Resort
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120m2j1974
60m2–6j2005
120m2j1975
0m2–6j2020
240m2–12j2007
120m2–6j1997