The Battle of Corinth: Standoff at the Tennessee, October 3-4, 1862
240m1–2j1981
The game uses the divisional system for American Civil War operations introduced in Hampton Newsome's At all Hazards for a very small and quick simulation of the two-day 2nd Battle of Corinth.
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The game uses the divisional system for American Civil War operations introduced in Hampton Newsome's At all Hazards for a very small and quick simulation of the two-day 2nd Battle of Corinth. Like their real counterparts, units accumulate fatigue and disorder, and stop working long before they are eliminated by combat. Corps and armies are activated by chitpulls, a simple order system (no writing!) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders.
Scale: half mile per hex 3.5 hours per daylight turn (4 daylight, one night turn per day) division level units Individual army and corps commanders
Momentan, niciun magazin monitorizat nu vinde The Second Battle of Corinth nou.
240m1–2j1981
90m2j1999
120m2j2005
180–300m2j2016
90–180m1–2j2022
180m1–2j2010