Wallis's Complete Voyage Round the World
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A double hemisphere map of the world overlaid with a point-to-point track. Players start at Portsmouth (1) and roll an eight-sided teetotum (dice were heavily taxed in Britain at the time) to move along the track, trying to get to London (100).
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A double hemisphere map of the world overlaid with a point-to-point track. Players start at Portsmouth (#1) and roll an eight-sided teetotum (dice were heavily taxed in Britain at the time) to move along the track, trying to get to London (#100). Each space has a description to help the player learn about the place he is visiting, and some have favourable or unfavourable effects. e.g. #62. Hudson's Bay - the English have several forts. Stay one turn and trade with the natives for beaver and other rich skins and fur." Like the Game of Goose, there is a 'death' space (Magellan Straights #89) where "the traveller is shipwrecked and loses his chance of the game". The game was published until at least 1802.
Momentan, niciun magazin monitorizat nu vinde Wallis's complete Voyage Round the World: a new geographical pastime nou.
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1818
30–90m0j1768
1787
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