Wizards Game
2003
"Players are young apprentices at their first semester of Wizards school." "There are 6 fields of study that adepts accumulate lesson points in: Divination, Conjuration, Alchemy, Transformation, Invocation, and Extra Curricular Activities.
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"Players are young apprentices at their first semester of Wizards school."
"There are 6 fields of study that adepts accumulate lesson points in: Divination, Conjuration, Alchemy, Transformation, Invocation, and Extra Curricular Activities."
"The semester lasts 17 weeks. The game ends at the end of turn 17."
"The player who, at the end of the game, has accumulated the most lesson points in the most Fields of Study is the winner. If there is a tie, then the tied player with the most lesson points wins."
Momentan, niciun magazin monitorizat nu vinde Wizards School nou.