Ice Lords
2j2003
A game of fantasy warfare between the forces of competing warlords. The game is played on an area mapsheet. Three types of special territories are marked on the board: water areas, barren areas, and strongholds.
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A game of fantasy warfare between the forces of competing warlords.
The game is played on an area mapsheet. Three types of special territories are marked on the board: water areas, barren areas, and strongholds. Each stronghold is identified with one of the warring factions: Dwarf, Kobold, Goblin, Hobgoblin, Orc, Shaman, Elf, Halfling, Illusionist, Fey, Gnome, Artificer, Necromancer, Vampire, Knight, etc. Each of the factions has an associated warlord which a player may choose to play.
"Tokens represent an abstract combination of military, tactical, and magical strength at your disposal. The identity of a stronghold determines what type of token it produces. For example, a Dwarf stronghold produces dwarf tokens. In battle a dwarf token allows one roll on the dwarf warlord table."
"The objective is to destroy your opponents Warlord token and capture all of your opponents strongholds."
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