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12 Realms: Ghost Galleon

12 Realms: Ghost Galleon

MAGE Company · 2015Expansion
4–590 min10+ yrs3.0/5 complexity5.9 BGG246Co-opStrategy
short answer

How do you play 12 Realms: Ghost Galleon?

A terrible force was sent to the Bones Island by the Dark Lords: the Flying Dutchman. They decided to recruit the undead pirates to protect the Cursed Treasure of the Skull Cave.

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Not available new in shops
12 Realms: Ghost Galleon box art
official art · MAGE Company

A terrible force was sent to the Bones Island by the Dark Lords: the Flying Dutchman. They decided to recruit the undead pirates to protect the Cursed Treasure of the Skull Cave. The curse of the Flying Dutchman falls upon the Area where it travels, and the Heroes cannot enter there and fight the Invaders. Beware now! Combine your forces with the other Heroes in order to destroy the undead pirates and take back control from the Flying Dutchman! Your mission is to destroy the Black Fortress in each active Realm but first you must take control over the Galleon by destroying the Ghost Galleon's pirates. If the Invasion marker reaches number 20 in an active Realm, then all players lose the game.

To take control over the Galleon you must first destroy the 4 pirates. Each one has a question mark (?). Roll the Talent Die to determine the Talent needed to destroy each one. There are town cards and Bonus town cards that allow you to kill all the Invaders in a Realm. The pirates are not affected by ANY Town card except Musket and Pistol! The other way to destroy the Pirates is to move your Hero to the Area where the Galleon has stopped and exploit 1 Swiftness Talent in order to get on board and start the attack. Yes, this Area is Cursed, but if you state that you want to get on board and offer an extra Swiftness as a tribute, then you can enter the ship. When you take control over the Galleon, move your Hero onto it. Now you are Cursed too, and you can never leave the Galleon and as an extension you cannot buy any town cards. In each round, you can move the Galleon 1 Area forward or backward by spending 1 Swiftness Talent. If you have more Swiftness Talents, then you can exploit them to move the Galleon more than once. To destroy a Black Fortress you must exploit 2 random Talents by rolling the Talent die. First, you must move your Galleon to the Area where the Fortress is placed, and then you can attack it.

game anatomy
Complexity3.0 / 5
BGG rating5.9 / 10
Vibe
Co-opStrategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
90 min
Players
4–5
Recommended age
10+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does 12 Realms: Ghost Galleon cost?
No store is currently tracking 12 Realms: Ghost Galleon. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy 12 Realms: Ghost Galleon cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play 12 Realms: Ghost Galleon?
12 Realms: Ghost Galleon is a adventure game, for 4–5 players, taking ~90 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 12 Realms: Ghost Galleon — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does 12 Realms: Ghost Galleon support?
12 Realms: Ghost Galleon is played by 4–5 players.
Q5How long does a game of 12 Realms: Ghost Galleon take?
A game of 12 Realms: Ghost Galleon takes about 90 minutes. (The first game doesn't count. It never counts.)
Q6What age is 12 Realms: Ghost Galleon for?
12 Realms: Ghost Galleon is recommended from age 10.
Q7How complex is 12 Realms: Ghost Galleon?
12 Realms: Ghost Galleon has a BoardGameGeek complexity of 3.0 out of 5.

Right now, none of the shops we track sells 12 Realms: Ghost Galleon new.

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