howtoplay.ro
1864: Year of Decision

1864: Year of Decision

Omega Games (I) · 2001
2240 min12+ yrs3.8/5 complexity6.4 BGG79CouplesStrategy
short answer

How do you play 1864: Year of Decision?

1864 was truly the year of decision in the War of Secession. While the North needed only one more year to break the South's back and end the rebellion, at the time the military situation did not appear to be so promising.

To find the best price for 1864: Year of Decision, howtoplay.ro compares deals from Romanian shops every day.

1864: Year of Decision box art
official art · Omega Games (I)

1864 was truly the year of decision in the War of Secession. While the North needed only one more year to break the South's back and end the rebellion, at the time the military situation did not appear to be so promising. After three years of war the Union had not subdued much of the rebellious South. The Union held enclaves along the coast, all of Tennessee and some other scattered holdings, and it controlled the Mississippi River. However, the bulk of Southern territory, especially the deep South, was untouched. The principal Southern armies in Georgia and Virginia were as strong as ever. The South had shown its ability to wage war in spite of military reverses and blockade.

1864 - Year of Decision is a board game simulation of the decisive campaigns that brought the American Civil War to its violent conclusion. Players assume the roles of Abraham Lincoln or Jefferson Davis and their senior military advisors. Players operate armies, corps and divisions in military regions that reflect the maneuver limitations experienced by the belligerents. The combat units are rated for troop quality, leaders' tactical abilities, leaders' initiative and command span. The game compels players to focus on the interrelationship between military operations and their political consequences. Victory is determined by political points resulting from military successes and failures.

Each game turn of 1864 - Year of Decision represents five days of the campaign. Move your playing pieces representing Union and Confederate corps and headquarters from region to region accurately recreating maneuver during the Civil War. Each region consists of two districts. Assign missions to your forces by placing the units in the Attack or Defend box in each district. Units which Defend in a district can improve their defensive positions. Send your cavalry forces on raids against enemy targets. Attack to defeat your opponent's forces and capture key objectives. Headquarters can lead attacks or individual corps can attempt to attack on their own. A die roll determines if each unit succeeds in at-tacking. Resolve combat based on the sizes of the attacking and defending forces, the quality of the troops involved, the tactical rating of the commanders, supply and morale conditions, defensive positions and weather. Battle will yield casualties and prisoner losses on each side and may force a withdrawal by the loser.

Trace supply for your forces along rail lines to supply depots or, for the Union, to an occupied port. Units can operate away from their supply lines for short periods, but need to re-establish supply after combat. Break rail lines or devastate regions on the map to cut enemy supply. Both sides also face monthly losses due to attrition. Several optional rules allow players to increase the game's realism. Five scenarios allow players to recreate the struggle in either theater from two different starting points or to play the entire campaign.

Contents

    Rules of Play Booklet in our easy-to-read bullet paragraph format
    Player Reference Booklet with notes on the historical situation and the game's design
    280 Die-Cut Playing Pieces
    2 Mapsheets featuring the Eastern and Western Theaters
    2 Small Mapsheets covering the approaches to Savannah and Mobile
    11 Color Play Aid Cards
    1 Die

(description from Omega website)

🔬 game anatomy
Complexity3.8 / 5
BGG rating6.4 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
240 min
Players
2
Recommended age
12+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does 1864: Year of Decision cost?
No store is currently tracking 1864: Year of Decision. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy 1864: Year of Decision cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play 1864: Year of Decision?
1864: Year of Decision is a american civil war game, for 2 players, taking ~240 minutes, featuring point to point movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 1864: Year of Decision — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does 1864: Year of Decision support?
1864: Year of Decision is played by 2 players.
Q5How long does a game of 1864: Year of Decision take?
A game of 1864: Year of Decision takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is 1864: Year of Decision for?
1864: Year of Decision is recommended from age 12.
Q7How complex is 1864: Year of Decision?
1864: Year of Decision has a BoardGameGeek complexity of 3.8 out of 5.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this