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18th Century Wars of Absolutism: The Caribbean Naval Campaign

18th Century Wars of Absolutism: The Caribbean Naval Campaign

Partizan Press · 2012Expansion
2–9912+ yrs1Strategy
short answer

How do you play 18th Century Wars of Absolutism: The Caribbean Naval Campaign?

The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Samuel Hood, Sir Francis S.

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18th Century Wars of Absolutism: The Caribbean Naval Campaign box art
official art · Partizan Press

The naval campaign The Caribbean uses the unique Decision Games system and is based on the campaigns of 1781 and 1782 between the French Admiral Comte Francois de Grasse and the British Admirals Sir George Rodney, Sir Samuel Hood, Sir Francis S. Drake and Thomas Graves during the American War of Independence.

It includes three naval Decision Games.

Martinique re-enacts the arrival in the Caribbean of de’Grasse with the French fleet and the attempted interception of them by Sir Samuel Hood and his British fleet.

The Windward Islands re-enacts the attempts by de’Grasse to capture either Tobago or St Lucia whilst again Sir Samuel Hood attempts to prevent this.

The Big Prize is based on a conglomeration of the 1781 and 1782 campaigns where in 1781 de’Grasse had the option to either assist the Americans or to attempt to gain further possessions from the British in the Caribbean whilst 1782 saw the engagement between Sir George Rodney and de’Grasse at The Saints off Dominica.

Each of these Decision Games will produce a naval action which may be a major fleet action or a minor skirmish scenario such as Small Convoy, Pirates or Trapped. Table Top scenario maps are supplied for all possible outcomes.

A concise but well researched history of the occupation of the Caribbean Islands is included to give a thorough strategic and diplomatic back ground and to put the American War Of Independence into perspective from the British and French point of view.

 History Naval Campaigning in the Caribbean Islands
 Table Top Battle Logs for Fleet Actions.
 Table Top Battle Logs for Small Actions.
 Campaign Log British.
 Campaign Log French.
 Programmed Events.
 Chance Events.
 Campaign Map – The Caribbean.
 Three Naval Decision Games.
 Table Top Scenario Maps.
 Reference Sheets for Scenario Small Actions
 History of Naval Battles of the 18th Century.

—description from the publisher

game anatomy
Vibe
Strategy
Players
2–99
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

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Q3How do you play 18th Century Wars of Absolutism: The Caribbean Naval Campaign?
18th Century Wars of Absolutism: The Caribbean Naval Campaign is a age of reason game, for 2–99 players, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 18th Century Wars of Absolutism: The Caribbean Naval Campaign — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does 18th Century Wars of Absolutism: The Caribbean Naval Campaign support?
18th Century Wars of Absolutism: The Caribbean Naval Campaign is played by 2–99 players.
Q5What age is 18th Century Wars of Absolutism: The Caribbean Naval Campaign for?
18th Century Wars of Absolutism: The Caribbean Naval Campaign is recommended from age 12.
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