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1914: Dispatches – Twilight in the East

1914: Dispatches – Twilight in the East

Oregon ConSim Games · 2012Expansion
2–60 min0+ yrs3.0/5 complexity9.0 BGG83KidsCouplesStrategy
short answer

How do you play 1914: Dispatches – Twilight in the East?

1914: Dispatches is the first issue of Oregon ConSim Journal (a Charles S Roberts Award winning magazine), is a support magazine that focuses on the Eastern Front during 1914 by expanding on the CSR Award winning WWI simulation game 1914: Twilight in the East (TitE).

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1914: Dispatches – Twilight in the East box art
official art · Oregon ConSim Games

1914: Dispatches is the first issue of Oregon ConSim Journal (a Charles S Roberts Award winning magazine), is a support magazine that focuses on the Eastern Front during 1914 by expanding on the CSR Award winning WWI simulation game 1914: Twilight in the East (TitE).

During the design of 1914 TitE a great deal of research material was accumulated that was not incorporated due to space (and time) limitations. The Journal allows some of this material to be brought to light, more thoroughly covering the fascinating 1914 time period. The centerpiece of the publication is a collection of three well-researched historical articles that are paired with new scenarios allowing the subject to be accurately simulated.

The time period October–November 1914 contained two distinct campaigns that culminated in very large battles fought in Russian Poland: The Battle of Ivangorod and Battles of Lodz and Krakau. These battles are the topics chosen for two of the scenarios found in the journal. The first, “The Battle of Ivangorod,” is a small introductory scenario that covers the time period 22–26 October when the Austro-Hungarian First Army unsuccessfully fought to clear the Russians from their Vistula River bridgeheads at Ivangorod and Kozienice.

Following the Battle of Ivangorod, in early November the German high command acted to regain the operational initiative and protect Germany from the ravages of invasion. Using their excellent railroad network to transfer large bodies of troops, they launched an offensive to penetrate deep into the main Russian forces’ flank and rear. The epic operation is the subject of the Journal’s second scenario, “The Battles of Lodz and Krakau.” This expert scenario, intended for veteran players, is huge, requiring all five maps and almost the entire counter mix.

A well known military axiom states: mistakes made in the deployment of troops at the start of operations cannot be righted in the course of the whole campaign. At the outset of WWI this was true for all fronts but nowhere was it more pertinent than on the Eastern Front. The Journal’s third article, “Austria-Hungary’s Botched Deployment in 1914” concentrates on that nation’s botched initial strategic deployment.

The game strategy article Playing Both Sides in Galicia details successful opening moves on the Galician front. Based on years of gameplay experience by the designer, the article presents a corps-by-corps breakdown of Austro-Hungarian and Russian armies and offers tested solutions for the challenges they face.

Rounding out the contents are two enhanced, professionally-produced Player Aid Cards designed to speed combat resolution in 1914, Twilight in the East.

Journal Contents (64 pages):

The Austro-Hungarian Army and National Identity 1867–1914



Austria-Hungary’s Botched Deployment in 1914
    associated scenario: The Austro-Hungarian Deployment Plan as of Winter 1913/14 (18 counters to be mounted - see expansion counters)




Playing Both Sides in Galicia — Galicia Campaign Strategies



Prelude to Ivangorod
    associated scenario: The Battle of Ivangorod (introductory scenario GT 28-29)




The Lodz Campaign: Defeating the Russian Steamroller
    associated scenario: The Battles of Lodz & Krakau (complete scenario GT 36-47)




The Polish Legion in 1914



Revised Victory Conditions for the Grand Campaign scenario

Also included: Two replacement Player Aid Cards for 1914, Twilight in the East

See preview pages.

(Source: publisher and BGG user)

game anatomy
Complexity3.0 / 5
BGG rating9.0 / 10
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
0 min
Players
2–6
Recommended age
0+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does 1914: Dispatches – Twilight in the East cost?
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Q2Where can I buy 1914: Dispatches – Twilight in the East cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play 1914: Dispatches – Twilight in the East?
1914: Dispatches – Twilight in the East is a expansion for base-game game, for 2–6 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 1914: Dispatches – Twilight in the East — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does 1914: Dispatches – Twilight in the East support?
1914: Dispatches – Twilight in the East is played by 2–6 players.
Q5How long does a game of 1914: Dispatches – Twilight in the East take?
A game of 1914: Dispatches – Twilight in the East takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is 1914: Dispatches – Twilight in the East for?
1914: Dispatches – Twilight in the East is recommended from age 0.
Q7How complex is 1914: Dispatches – Twilight in the East?
1914: Dispatches – Twilight in the East has a BoardGameGeek complexity of 3.0 out of 5.
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