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1944: Second Front – From D-Day to Victory in the West

1944: Second Front – From D-Day to Victory in the West

3W (World Wide Wargames) · 1990
1–2300 min12+ yrs3.8/5 complexity5.0 BGG#27.343 BGG176CouplesStrategy
short answer

How do you play 1944: Second Front – From D-Day to Victory in the West?

1944: SECOND FRONT begins with the Allies well established in France following the D-Day invasions. The Allies are gathered to attempt their breakout and begin the race toward the German frontier.

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1944: Second Front – From D-Day to Victory in the West box art
official art · 3W (World Wide Wargames)

1944: SECOND FRONT begins with the Allies well established in France following the D-Day invasions. The Allies are gathered to attempt their breakout and begin the race toward the German frontier. Each player has Combat Units and Headquarters available, and is capable of maneuvering across the map and engaging enemy pieces in combat. You must master the deceptively concise rules for Activation and Movement Point expenditure. And at any given time, you will face the decision of which army to Activate in any one phase - and your opponent will have an immediate opportunity to react . The most interesting aspect of the game is that it seriously tries to model time over the course of the player's turn. You activate HQs, which can then control a varying number of infantry or armor units, depending on nationality. There is a track display that you use during movement/combat. As you make decisions about which actions to take, you branch along the track, limiting your options about what you can do next. Essentially this captures the passage of time required for certain actions. It's easier to play than it is to describe. For example, suppose you have an armor division near the enemy and a couple of infantry divisions further away. If you move up the infantry to attack and make a breakthrough, the armored unit will probably not be able to move very far through the breach. In effect, the armored unit has spent most of the turn waiting around for the infantry to get in position and make its attack. The game puts emphasis on elite units on both sides and on the brittleness of the powerful British formations (no replacements). Chrome rules cover Market-Garden and the Bulge.

Contents

    One 32 page rule book
    One full color map
    400 die cut counters
    Five chart sheets
    One 10-sided die
    One plastic tray
    Players: two or more
    Playing Time: 3 to 15 hours
    Complexity: medium to high
    Solitaire Suitability: medium
🔬 game anatomy
Complexity3.8 / 5
BGG rating5.0 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
300 min
Players
1–2
Recommended age
12+ yrs
BGG rank
#27.343

from Trișache · verified

Frequently asked questions

Q1How much does 1944: Second Front – From D-Day to Victory in the West cost?
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Q2Where can I buy 1944: Second Front – From D-Day to Victory in the West cheapest?
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Q3How do you play 1944: Second Front – From D-Day to Victory in the West?
1944: Second Front – From D-Day to Victory in the West is a wargame game, for 1–2 players, taking ~300 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 1944: Second Front – From D-Day to Victory in the West — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does 1944: Second Front – From D-Day to Victory in the West support?
1944: Second Front – From D-Day to Victory in the West is played by 1–2 players.
Q5How long does a game of 1944: Second Front – From D-Day to Victory in the West take?
A game of 1944: Second Front – From D-Day to Victory in the West takes about 300 minutes. (The first game doesn't count. It never counts.)
Q6What age is 1944: Second Front – From D-Day to Victory in the West for?
1944: Second Front – From D-Day to Victory in the West is recommended from age 12.
Q7How complex is 1944: Second Front – From D-Day to Victory in the West?
1944: Second Front – From D-Day to Victory in the West has a BoardGameGeek complexity of 3.8 out of 5.
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