The primary objective of 7 Wonders Duel is to achieve victory through one of three paths: military supremacy, scientific supremacy, or by accumulating the most victory points by the end of Age III. Military supremacy is achieved by moving the conflict token to the opponent's capital. Scientific supremacy is achieved by collecting six different scientific symbols. If neither of these conditions is met, the game proceeds to a final scoring phase where the player with the highest total victory points wins.
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FromRON 110· 9 shops
✓ Joculescu · How to play
Cum se joaca 7 Wonders Duel? Tutorial & Reguli pe scurt [#53]
Joculescu· 7 min· published Jul 20, 2022Partner
the rules in 60 seconds▶ auto · 1/6
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01
Setup
Place the game board, conflict token in the middle, military tokens on their spaces, shuffle and randomly select 5 progress tokens face-up, each player gets 7 coins, and randomly select 4 wonders for each player from 12 shuffled wonder cards. Shuffle Age I, II, and III cards, removing 3 random cards from each, then add 3 special cards to Age III, and arrange all Age cards into their specific layouts.
First, place the game board in the center of the playing area. The conflict token is placed on the middle space of the conflict track. The four military tokens are placed on their designated spaces on the board. Shuffle the 10 progress tokens and randomly select 5 to be placed face-up on their spaces on the board; the remaining 5 are returned to the box. Each player receives 7 coins. Shuffle the 12 wonder cards, deal 4 face-up, and the first player chooses one. The second player chooses two, and the first player takes the last one. Repeat this process, but the second player chooses first. Each player should have 4 wonder cards. For the Age cards, shuffle the 23 Age I cards and remove 3 random cards without looking at them. Repeat this for the 23 Age II cards and the 20 Age III cards. Then, shuffle the 7 special cards (purple) into the Age III deck and remove 3 random cards from this combined deck. Finally, arrange the Age I, II, and III cards into their specific layouts as shown on the helper card, with some cards face-up and others face-down.
Objective
The primary objective of 7 Wonders Duel is to achieve victory through one of three paths: military supremacy, scientific supremacy, or by accumulating the most victory points by the end of Age III. Military supremacy is achieved by moving the conflict token to the opponent's capital. Scientific supremacy is achieved by collecting six different scientific symbols. If neither of these conditions is met, the game proceeds to a final scoring phase where the player with the highest total victory points wins.
On your turn
The game is played in turns, starting with the first player. On your turn, you must choose one accessible card from the current Age structure. Accessible cards are those not partially covered by other cards. Once chosen, you have three options for using the card: 1) Build the building by paying its cost in resources and/or coins and placing it in your city. 2) Construct a wonder by paying its cost and placing the chosen Age card face-down under one of your wonder cards. 3) Discard the card for coins, receiving 2 coins plus 1 additional coin for each yellow card already built in your city. After your action, if any previously covered cards become fully visible, they are flipped face-up and become accessible.
Scoring
If the game reaches the end of Age III without a military or scientific supremacy victory, final scoring occurs. Players calculate their total victory points from several sources: the position of the conflict token on the military track, victory points printed on small building cards, victory points from constructed wonder cards, points from any progress tokens acquired, and points from their remaining coins (1 victory point for every 3 coins). The player with the highest total score wins. In case of a tie, the player with the most victory points from blue small cards wins. If still tied, the players share the victory.
Game end
The game can end in three ways. The first is military supremacy: if a player moves the conflict token to the last space on their opponent's side of the military track, they immediately win. The second is scientific supremacy: if a player collects six different scientific symbols, they immediately win. The third is at the end of Age III: if neither military nor scientific supremacy is achieved by the time all cards from Age III have been played, the game ends, and players proceed to calculate their victory points.
Tips
Strategic card drafting is crucial; consider what cards your opponent needs and deny them if possible. Utilize card linking to construct buildings for free, saving valuable resources. Pay close attention to the military track and scientific symbols; an early push in either direction can lead to an immediate victory. Don't underestimate the power of wonders, as they provide significant bonuses and victory points. Balancing resource production, military strength, scientific advancement, and victory point generation is key to success.
🔬 game anatomy
Complexity2.2 / 5
BGG rating8.1 / 10
Vibe
CouplesStrategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
30 min
Players
2
Recommended age
10+ yrs
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The primary objective of 7 Wonders Duel is to achieve victory through one of three paths: military supremacy, scientific supremacy, or by accumulating the most victory points by the end of Age III. Military supremacy is achieved by moving the conflict token to the opponent's capital. Scientific supremacy is achieved by collecting six different scientific symbols. If neither of these conditions is met, the game proceeds to a final scoring phase where the player with the highest total victory points wins.
Q2How do you set up the game?
First, place the game board in the center of the playing area. The conflict token is placed on the middle space of the conflict track. The four military tokens are placed on their designated spaces on the board. Shuffle the 10 progress tokens and randomly select 5 to be placed face-up on their spaces on the board; the remaining 5 are returned to the box. Each player receives 7 coins. Shuffle the 12 wonder cards, deal 4 face-up, and the first player chooses one. The second player chooses two, and the first player takes the last one. Repeat this process, but the second player chooses first. Each player should have 4 wonder cards. For the Age cards, shuffle the 23 Age I cards and remove 3 random cards without looking at them. Repeat this for the 23 Age II cards and the 20 Age III cards. Then, shuffle the 7 special cards (purple) into the Age III deck and remove 3 random cards from this combined deck. Finally, arrange the Age I, II, and III cards into their specific layouts as shown on the helper card, with some cards face-up and others face-down.
Q3How does a turn work?
The game is played in turns, starting with the first player. On your turn, you must choose one accessible card from the current Age structure. Accessible cards are those not partially covered by other cards. Once chosen, you have three options for using the card: 1) Build the building by paying its cost in resources and/or coins and placing it in your city. 2) Construct a wonder by paying its cost and placing the chosen Age card face-down under one of your wonder cards. 3) Discard the card for coins, receiving 2 coins plus 1 additional coin for each yellow card already built in your city. After your action, if any previously covered cards become fully visible, they are flipped face-up and become accessible.
Q4How is scoring calculated?
If the game reaches the end of Age III without a military or scientific supremacy victory, final scoring occurs. Players calculate their total victory points from several sources: the position of the conflict token on the military track, victory points printed on small building cards, victory points from constructed wonder cards, points from any progress tokens acquired, and points from their remaining coins (1 victory point for every 3 coins). The player with the highest total score wins. In case of a tie, the player with the most victory points from blue small cards wins. If still tied, the players share the victory.
Q5When and how does the game end?
The game can end in three ways. The first is military supremacy: if a player moves the conflict token to the last space on their opponent's side of the military track, they immediately win. The second is scientific supremacy: if a player collects six different scientific symbols, they immediately win. The third is at the end of Age III: if neither military nor scientific supremacy is achieved by the time all cards from Age III have been played, the game ends, and players proceed to calculate their victory points.
Q6What tips are there for beginners?
Strategic card drafting is crucial; consider what cards your opponent needs and deny them if possible. Utilize card linking to construct buildings for free, saving valuable resources. Pay close attention to the military track and scientific symbols; an early push in either direction can lead to an immediate victory. Don't underestimate the power of wonders, as they provide significant bonuses and victory points. Balancing resource production, military strength, scientific advancement, and victory point generation is key to success.
Q7How much does 7 Wonders Duel cost?
7 Wonders Duel costs between 110 and 169 RON across Romanian stores.
Q8Where can I buy 7 Wonders Duel cheapest?
The lowest price for 7 Wonders Duel right now is 110 RON at LexShop. The Prices tab lists every store currently tracking it.
Q9How do you play 7 Wonders Duel?
7 Wonders Duel is a ancient game, for 2 players, taking ~30 minutes, featuring end game bonuses. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 7 Wonders Duel — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.