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878 Vikings: Invasions of England – Viking Age Expansion

878 Vikings: Invasions of England – Viking Age Expansion

Academy Games, Inc. · 2017Expansion
2–460–120 min12+ yrs3.1/5 complexity7.3 BGG2,6 KStrategy
short answer

How do you play 878 Vikings: Invasions of England – Viking Age Expansion?

The core objective remains to control territories and achieve victory conditions, but the expansion introduces new ways to do so. English players will aim to establish churches and protect sacred sites, while Vikings will focus on raiding and establishing settlements. Controlling kingdoms provides specific benefits, and players can pursue secret legend objectives to gain advantages. The introduction of relics and sacred sites adds new points of contention and strategic value to certain map locations.

To find the best price for 878 Vikings: Invasions of England – Viking Age Expansion, howtoplay.ro compares deals from Romanian shops every day.

878 Vikings: Invasions of England – Viking Age Expansion box art
official art · Academy Games, Inc.
the rules in 60 seconds▶ auto · 1/6
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01

Setup

The expansion adds nine modules, including churches, Viking settlements, kingdoms, kings, runes, prayers, relics, sacred sites, legend cards, epic battle events, Viking longships, and new leaders.

The rules, step by step

Setup
The 'Viking Age Expansion' for 878: Vikings introduces nine modular additions that can be combined in various ways. These include church and Viking settlement tokens, kingdom cards that represent different regions of England, king cards for both English and Viking factions, prayer and rune cards with associated dice, relic and sacred site tokens, legend cards for secret objectives, epic battle event cards, Viking longship tokens, and two new Viking leader cards. These components are integrated into the base game's setup, adding layers of strategic depth and thematic elements.
Objective
The core objective remains to control territories and achieve victory conditions, but the expansion introduces new ways to do so. English players will aim to establish churches and protect sacred sites, while Vikings will focus on raiding and establishing settlements. Controlling kingdoms provides specific benefits, and players can pursue secret legend objectives to gain advantages. The introduction of relics and sacred sites adds new points of contention and strategic value to certain map locations.
On your turn
During a player's turn, they can utilize the new elements introduced by the expansion. King cards grant unique abilities that can be activated. Prayer and rune cards, along with their corresponding dice, allow players to influence events or gain temporary boosts. Viking longships can be placed on coastal zones, making those zones adjacent for movement purposes, which significantly alters naval strategy. Players can also work towards fulfilling the conditions on their secret legend cards to trigger powerful effects.
Scoring
Scoring is enhanced by the control of kingdoms, which provide ongoing benefits and can contribute to overall dominance. The new church and settlement tokens also play a role, with Vikings gaining advantages from burning churches and establishing fortified settlements. Relics and sacred sites offer strategic benefits and can become key objectives. Fulfilling legend objectives can directly impact the game's victory conditions, either by delaying the opponent's win or accelerating one's own.
Game end
The game concludes when one of the factions successfully meets its victory conditions, which can now be influenced by the expansion's modules. Legend cards can introduce alternative win conditions or modify the existing ones, adding an element of surprise and adaptability. The control of kingdoms, the presence of churches and settlements, and the strategic use of Viking longships all contribute to the dynamic ebb and flow of the game, making the path to victory more varied and challenging.
Tips
To master the 'Viking Age Expansion,' players should carefully consider which modules to include in their game, as each adds a distinct strategic layer. English players should prioritize protecting their churches and sacred sites, while Vikings should aggressively use their longships to outmaneuver and raid. Understanding the unique abilities of each king and the potential outcomes of prayer and rune dice rolls is crucial. Secret legend objectives can be game-changers, so players should plan their moves to fulfill these objectives while also countering their opponents.
game anatomy
Complexity3.1 / 5
BGG rating7.3 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–120 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The core objective remains to control territories and achieve victory conditions, but the expansion introduces new ways to do so. English players will aim to establish churches and protect sacred sites, while Vikings will focus on raiding and establishing settlements. Controlling kingdoms provides specific benefits, and players can pursue secret legend objectives to gain advantages. The introduction of relics and sacred sites adds new points of contention and strategic value to certain map locations.
Q2How do you set up the game?
The 'Viking Age Expansion' for 878: Vikings introduces nine modular additions that can be combined in various ways. These include church and Viking settlement tokens, kingdom cards that represent different regions of England, king cards for both English and Viking factions, prayer and rune cards with associated dice, relic and sacred site tokens, legend cards for secret objectives, epic battle event cards, Viking longship tokens, and two new Viking leader cards. These components are integrated into the base game's setup, adding layers of strategic depth and thematic elements.
Q3How does a turn work?
During a player's turn, they can utilize the new elements introduced by the expansion. King cards grant unique abilities that can be activated. Prayer and rune cards, along with their corresponding dice, allow players to influence events or gain temporary boosts. Viking longships can be placed on coastal zones, making those zones adjacent for movement purposes, which significantly alters naval strategy. Players can also work towards fulfilling the conditions on their secret legend cards to trigger powerful effects.
Q4How is scoring calculated?
Scoring is enhanced by the control of kingdoms, which provide ongoing benefits and can contribute to overall dominance. The new church and settlement tokens also play a role, with Vikings gaining advantages from burning churches and establishing fortified settlements. Relics and sacred sites offer strategic benefits and can become key objectives. Fulfilling legend objectives can directly impact the game's victory conditions, either by delaying the opponent's win or accelerating one's own.
Q5When and how does the game end?
The game concludes when one of the factions successfully meets its victory conditions, which can now be influenced by the expansion's modules. Legend cards can introduce alternative win conditions or modify the existing ones, adding an element of surprise and adaptability. The control of kingdoms, the presence of churches and settlements, and the strategic use of Viking longships all contribute to the dynamic ebb and flow of the game, making the path to victory more varied and challenging.
Q6What tips are there for beginners?
To master the 'Viking Age Expansion,' players should carefully consider which modules to include in their game, as each adds a distinct strategic layer. English players should prioritize protecting their churches and sacred sites, while Vikings should aggressively use their longships to outmaneuver and raid. Understanding the unique abilities of each king and the potential outcomes of prayer and rune dice rolls is crucial. Secret legend objectives can be game-changers, so players should plan their moves to fulfill these objectives while also countering their opponents.
Q7How much does 878 Vikings: Invasions of England – Viking Age Expansion cost?
No store is currently tracking 878 Vikings: Invasions of England – Viking Age Expansion. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy 878 Vikings: Invasions of England – Viking Age Expansion cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play 878 Vikings: Invasions of England – Viking Age Expansion?
878 Vikings: Invasions of England – Viking Age Expansion is a educational game, for 2–4 players, taking ~60–120 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about 878 Vikings: Invasions of England – Viking Age Expansion — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does 878 Vikings: Invasions of England – Viking Age Expansion support?
878 Vikings: Invasions of England – Viking Age Expansion is played by 2–4 players.
2 shops

All prices

2 shops · sorted by priceupdated today
LexShopeasyboxFANbox
878: Vikings , Invasions of England: Viking Age Expansion
last known price
RON 140
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Regatul JocuriloreasyboxCultural voucher
878: Vikings – Invasions of England: Viking Age Expansion
last known price
RON 199
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Price history

Price trend over the last 90 days: minimum 123 lei, maximum 199 lei, now 140 lei.

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