Skip to content
howtoplay.ro
A Call to Arms Star Fleet: Book Two

A Call to Arms Star Fleet: Book Two

Amarillo Design Bureau, Inc. · 2019Expansion
2–660 min12+ yrs3.0/5 complexity9.0 BGG8CouplesStrategy
short answer

How do you play A Call to Arms Star Fleet: Book Two?

A Call to Arms: Star Fleet, Book 2 is the first expansion for the joint venture using Mongoose Publishing’s “A Call to Arms” miniatures system and ADB’s “Star Fleet Universe”.

To find the best price for A Call to Arms Star Fleet: Book Two, howtoplay.ro compares deals from Romanian shops every day.

Not available new in shops
A Call to Arms Star Fleet: Book Two box art
official art · Amarillo Design Bureau, Inc.

A Call to Arms: Star Fleet, Book 2 is the first expansion for the joint venture using Mongoose Publishing’s “A Call to Arms” miniatures system and ADB’s “Star Fleet Universe”.

Set in Amarillo Design Bureau’s Star Fleet Universe, A Call to Arms Star Fleet allows you to command not just a single starship, but an entire squadron of starships. The General War is raging across the Alpha Octant and empire after empire after empire is getting drawn into the conflict. The United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Gorn Confederacy, the Kzinti Hegemony have been battling it out for supremacy. Now the Thoian Holdfast, the Seltorian Tribunal, and even the Orion Pirates have joined the fray.

From small skirmishes to massive fleet engagements, A Call to Arms Star Fleet puts you in the Captain’s chair for these exciting battles. ACTASF Book Two includes: • Full fleet lists for the Tholian Holdfast, the Seltorian Tribunal, and the Pirates of Orion. • Additional units for the Federation, Klingon, Romulan, Gorn, and Kzinti fleets. • Battleships, Scouts, and Commando Ships for all fleet lists. • New rules for Tholian Webs, Seltorian weapons, boarding parties combat, capturing ships, and advanced rules for scouts including electronic warfare. • A new terrain hazard – The WYN Radiation Zone • Over 150 detailed ship rosters • Twenty new scenarios, including 4 versus monsters (The Planet Killer, the Juggernaut, the Morey Eel, and the Sun Snake)

Please note that you must have Book 1.2 to play this game. Book 2 is an expansion.

—description from the publisher

game anatomy
Complexity3.0 / 5
BGG rating9.0 / 10
Vibe
CouplesStrategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
60 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does A Call to Arms Star Fleet: Book Two cost?
No store is currently tracking A Call to Arms Star Fleet: Book Two. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy A Call to Arms Star Fleet: Book Two cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play A Call to Arms Star Fleet: Book Two?
A Call to Arms Star Fleet: Book Two is a miniatures game, for 2–6 players, taking ~60 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about A Call to Arms Star Fleet: Book Two — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does A Call to Arms Star Fleet: Book Two support?
A Call to Arms Star Fleet: Book Two is played by 2–6 players.
Q5How long does a game of A Call to Arms Star Fleet: Book Two take?
A game of A Call to Arms Star Fleet: Book Two takes about 60 minutes. (The first game doesn't count. It never counts.)
Q6What age is A Call to Arms Star Fleet: Book Two for?
A Call to Arms Star Fleet: Book Two is recommended from age 12.
Q7How complex is A Call to Arms Star Fleet: Book Two?
A Call to Arms Star Fleet: Book Two has a BoardGameGeek complexity of 3.0 out of 5.

Right now, none of the shops we track sells A Call to Arms Star Fleet: Book Two new.

Mechanics & categories

Expansions

Accessories