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A Distant Plain

A Distant Plain

GMT Games · 2013
1–4180–300 min12+ yrs3.9/5 complexity7.8 BGG#1.372 BGG4,8 KStrategy
short answer

How do you play A Distant Plain?

The primary objective is to achieve victory by accumulating more victory points than your opponents. Each faction has specific conditions for gaining victory points, often tied to controlling regions, influencing the population, or eliminating enemy forces. The Coalition and Afghan Government aim for stability and support, while the Taliban and Warlords seek to disrupt control and gain opposition.

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FromRON 579
A Distant Plain box art
official art · GMT Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

The game is set up with various colored cubes and tokens representing different factions and their assets placed on a map of Afghanistan.

The rules, step by step

Setup
The game board is a map of Afghanistan divided into regions, with various spaces for placing cubes and tokens. Different colored cubes represent the forces of the Coalition (blue), Afghan Government (yellow), Warlords (green), and Taliban (black). Bases (white tokens for Coalition/Government, black for Taliban, gold for Warlords) are placed in specific regions, along with initial troop counts. A deck of event cards, a propaganda card, and various trackers for resources, support, and victory points are also part of the setup.
Objective
The primary objective is to achieve victory by accumulating more victory points than your opponents. Each faction has specific conditions for gaining victory points, often tied to controlling regions, influencing the population, or eliminating enemy forces. The Coalition and Afghan Government aim for stability and support, while the Taliban and Warlords seek to disrupt control and gain opposition.
On your turn
A turn consists of drawing and playing event cards. Players choose to either execute the event on the card or perform operations using the card's operations points. Operations include building new forces, moving existing forces, attacking enemy units, or influencing the local population to gain support or opposition. The sequence of play is determined by the card's faction icon, dictating which faction acts first.
Scoring
Scoring occurs during propaganda rounds, triggered by specific event cards. During these rounds, victory points are tallied based on each faction's control over regions, the level of population support or opposition in various areas, and the number of bases they have established. The Taliban, for example, gain points for controlling regions and having high opposition, while the Coalition and Government gain points for support and stability.
Game end
The game typically ends after a predetermined number of propaganda rounds, as indicated on the game track. However, the game can also end prematurely if one faction achieves a significant lead in victory points, reaching a specific threshold that triggers an immediate victory condition. The faction with the highest victory point total at the end of the game or upon triggering an immediate victory wins.
Tips
Effective strategy involves balancing military operations with political influence. For the Coalition/Government, maintaining stability and building infrastructure is key, while the Taliban/Warlords benefit from insurgency and disrupting government control. Resource management is crucial, as is anticipating opponent moves and adapting your strategy based on the event cards drawn. Don't neglect your home regions, as losing control there can severely impact your ability to project power.
game anatomy
Complexity3.9 / 5
BGG rating7.8 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
180–300 min
Players
1–4
Recommended age
12+ yrs
BGG rank
#1.372
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective is to achieve victory by accumulating more victory points than your opponents. Each faction has specific conditions for gaining victory points, often tied to controlling regions, influencing the population, or eliminating enemy forces. The Coalition and Afghan Government aim for stability and support, while the Taliban and Warlords seek to disrupt control and gain opposition.
Q2How do you set up the game?
The game board is a map of Afghanistan divided into regions, with various spaces for placing cubes and tokens. Different colored cubes represent the forces of the Coalition (blue), Afghan Government (yellow), Warlords (green), and Taliban (black). Bases (white tokens for Coalition/Government, black for Taliban, gold for Warlords) are placed in specific regions, along with initial troop counts. A deck of event cards, a propaganda card, and various trackers for resources, support, and victory points are also part of the setup.
Q3How does a turn work?
A turn consists of drawing and playing event cards. Players choose to either execute the event on the card or perform operations using the card's operations points. Operations include building new forces, moving existing forces, attacking enemy units, or influencing the local population to gain support or opposition. The sequence of play is determined by the card's faction icon, dictating which faction acts first.
Q4How is scoring calculated?
Scoring occurs during propaganda rounds, triggered by specific event cards. During these rounds, victory points are tallied based on each faction's control over regions, the level of population support or opposition in various areas, and the number of bases they have established. The Taliban, for example, gain points for controlling regions and having high opposition, while the Coalition and Government gain points for support and stability.
Q5When and how does the game end?
The game typically ends after a predetermined number of propaganda rounds, as indicated on the game track. However, the game can also end prematurely if one faction achieves a significant lead in victory points, reaching a specific threshold that triggers an immediate victory condition. The faction with the highest victory point total at the end of the game or upon triggering an immediate victory wins.
Q6What tips are there for beginners?
Effective strategy involves balancing military operations with political influence. For the Coalition/Government, maintaining stability and building infrastructure is key, while the Taliban/Warlords benefit from insurgency and disrupting government control. Resource management is crucial, as is anticipating opponent moves and adapting your strategy based on the event cards drawn. Don't neglect your home regions, as losing control there can severely impact your ability to project power.
Q7How much does A Distant Plain cost?
A Distant Plain costs around 579 RON in Romania.
Q8Where can I buy A Distant Plain cheapest?
The lowest price for A Distant Plain right now is 579 RON at Red Goblin. The Prices tab lists every store currently tracking it.
Q9How do you play A Distant Plain?
A Distant Plain is a modern warfare game, for 1–4 players, taking ~180–300 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about A Distant Plain — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does A Distant Plain support?
A Distant Plain is played by 1–4 players.
2 shops

All prices

2 shops · sorted by priceupdated today
Red GoblinCHEAPESTeasybox
A Distant Plain
free over RON 150
RON 579
Regatul JocurilorEnglish edition, second printingeasyboxCultural voucher
A Distant Plain (2016 Second Printing)
RON 339
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Price trend over the last 90 days: minimum 41 lei, maximum 579 lei, now 579 lei.

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