A game about deciding which cards to use before the game, technically known as 'deck construction', designed basically just for one event.
20–40m2p2023
Wacky scenarios and empathy. Mad-lib-style cards with which you may combine a purpose, task, companion, and up to 2 modifiers. Eg. "For all the money in the world pretend to be best friends with a chihuahua who is covered with bees, whilst your parents stare at you.
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Wacky scenarios and empathy. Mad-lib-style cards with which you may combine a purpose, task, companion, and up to 2 modifiers.
Eg. "For all the money in the world pretend to be best friends with a chihuahua who is covered with bees, whilst your parents stare at you."
How long would you do that for? How long would everyone else do that for?
Take turns to set a scenario, using 3-5 cards. Other players vote how long they would be willing to do that scenario for. The scenario-setter gets pts for each unique vote. Try to confuse everyone! Other players get pts for each identical vote. Try to vote like everyone else!
After everyone has had a turn, whoever has the most points wins!
-description from designer
Right now, none of the shops we track sells A game about setting scenarios that people would do for different lengths of time. new.
20–40m2p2023
2–10m2–9p2022
3–5m2–6p2022
25–60m4–6p
5–15m4–8p2022
10–25m2–5p2022