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A Line in the Sand

A Line in the Sand

Tactical Studies Rules (TSR) · 1991
2–660–180 min10+ yrs2.8/5 complexity6.0 BGG#17.318 BGG668Strategy
short answer

How do you play A Line in the Sand?

This is a game detailing the Persian Gulf War fought in the early 1990's. Many of the mechanics are similar to that of one of TSR's other wargames (Red Storm Rising) so players of that game can rather easily go to this game.

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A Line in the Sand box art
official art · Tactical Studies Rules (TSR)

This is a game detailing the Persian Gulf War fought in the early 1990's. Many of the mechanics are similar to that of one of TSR's other wargames (Red Storm Rising) so players of that game can rather easily go to this game.

Two versions of this game are played. With less than 5 players, the game is a "Basic Game" where military might is what wins the game. Players take sides, usually a combination of Middle Eastern nations plus the US. In the two player version, for instance, it is (quite predictably) the US & Allies vs. Iraq; in the three-player game "Holy War", it's Israel vs. Iraq (and Yemen and Jordan) vs. Saudi Arabia (and Syria, Libya, and Lebanon), and so on.

Combat rules are rather straightforward, and wargamers will be familiar with many of the mechanics. Land (w/ infantry, Iraqi National Guard, and tanks), sea, and air units are all utilized. Most units can take a few hits before removed from the board.

The real game, though, is the six-player diplomatic game. The players are now clearly defined: The US (NATO), Iran, Israel, Iraq/Yemen, Moderate Arabs (Saudi Arabia, Egypt, Kuwait, etc.), and Volatile Arabs (Jordan, Libya, etc.) This adds a crucial element of diplomacy and politics, and makes the game much more interesting than the normal wargaming stuff. A "War Fever" and "Jihad" marker change as nations do things--for instance, the first time a US unit is attacked outside of Turkey, War Fever "tripwires" to 10. If Israel attacks a neighbor, Jihad increases by 2. War Fever and Jihad permit certain things to happen--for instance, if War Fever gets too low, the US is restricted in whom they may attack. If Jihad hits either 1 or 10, revolutions may occur--which can switch entire nations to another player!

Messages can be sent to other players via a diplomatic pouch--you cannot simply pull another player to the side and whisper in their ear. All messages, once read, go into a big pouch, and players can make diplomatic gestures to read some of the messages after they're read.

Victory occurs, in any case, when you meet objectives, which can vary from player to player. "War Aim" chits are drawn before the game begins, and so players are not quite certain as to exactly what other players are going for. For Instance, Iraq may win if they capture and hold Kuwait for the last three turns; if Jihad has reached 10 at least once and 10 non-Muslim units have been destroyed (by anyone); or by controlling three more oil fields than they started with. It all depends on what they looked for.

All in all, the Diplomatic game changes the basic game so much that political considerations are as important as military ones.

A simplified version of the game with the same name appeared in the TSR comic Warhawks #3. Advanced scenarions for the game in the comic appeared in Warhawks #4.

🔬 game anatomy
Complexity2.8 / 5
BGG rating6.0 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–180 min
Players
2–6
Recommended age
10+ yrs
BGG rank
#17.318

from Trișache · verified

Frequently asked questions

Q1How much does A Line in the Sand cost?
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Q2Where can I buy A Line in the Sand cheapest?
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Q3How do you play A Line in the Sand?
A Line in the Sand is a modern warfare game, for 2–6 players, taking ~60–180 minutes, featuring area movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about A Line in the Sand — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does A Line in the Sand support?
A Line in the Sand is played by 2–6 players.
Q5How long does a game of A Line in the Sand take?
A game of A Line in the Sand takes about 60–180 minutes. (The first game doesn't count. It never counts.)
Q6What age is A Line in the Sand for?
A Line in the Sand is recommended from age 10.
Q7How complex is A Line in the Sand?
A Line in the Sand has a BoardGameGeek complexity of 2.8 out of 5.
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