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A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon

A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon

Vandering Publications · 2020Expansion
212+ yrsCouplesStrategy
short answer

How do you play A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon?

A smell of gunpowder Six ready to go scenarios enabling you to refight some of the most iconic battles of the struggle. Each has a map, full orders of battle, special rules and explanations, and a brief historical summary.

To find the best price for A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon, howtoplay.ro compares deals from Romanian shops every day.

A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon box art
official art · Vandering Publications

A smell of gunpowder

Six ready to go scenarios enabling you to refight some of the most iconic battles of the struggle.
Each has a map, full orders of battle, special rules and explanations, and a brief historical summary.
Designed for use with Whuppin’ Jonathon, Vandering Publication’s wargames rules for recreating land warfare in the War of 1812, but capable of being adapted for any ruleset.

The scenarios are:

 Queenston Heights - the first real battle of the war of 1812.  The British are hopelessly outnumbered but have a good defensive position against an overwhelming number of decidedly indifferent American militia.  It’s a race against time for the Americans to land enough troops to overwhelm the defenders before more British troops arrive.
 Stoney creek - a desperate surprise night attack by a small British force against a much larger American one.  The attackers have only a few turns to win before they are overwhelmed.
 Chippewa - one the largest set piece battles of the war.  It is the basis for two scenarios. The first is an epic struggle in occluded terrain between opposing light infantry forces.  The second is a full scale “knock-em” out massed musketry duel.
 Lundy’s Lane - the most even large scale battle of the war.  The British have the numbers and a good defensive position, the Americans are more concentrated and, overall, have better quality troops and equipment.
 Malcolm Mills (from the American version of the rules “Whuppin’ John Bull”).  A superior American force tries to rout a smaller British one in a good defensive position before reinforcements arrive.

This is the BRITISH version of this scenario book, featuring anglicised spelling, priority and A5 format.
The US version is "Buy peace with none".

—description from the publisher

game anatomy
Vibe
CouplesStrategy
Players
2
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon cost?
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Q2Where can I buy A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon cheapest?
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Q3How do you play A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon?
A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon is a book game, for 2 players, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon support?
A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon is played by 2 players.
Q5What age is A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon for?
A Smell of Gunpowder: Six War of 1812 Scenarios for use with Whuppin' Jonathon is recommended from age 12.
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