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A Study in Emerald

A Study in Emerald

Treefrog Games · 2013
2–590 min13+ yrs3.5/5 complexity7.2 BGG#1.246 BGG3,8 KStrategy
short answer

How do you play A Study in Emerald?

The objective of the game depends on the player's secret identity. Loyalists aim to have the highest score when a Royal Person is assassinated, while Restorationists strive to have the lowest score when a Main Agent is killed or when all eight zombie pieces are in play. Players must carefully manage their public actions to conceal their true allegiance while working towards their hidden goal.

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FromRON 34
A Study in Emerald box art
official art · Treefrog Games
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players choose a faction (Loyalist or Restorationist) and receive starting components, then set up the board with city cards, influence cubes, and agent tokens.

The rules, step by step

Setup
To set up, each player secretly chooses to be either a Loyalist or a Restorationist faction. Players receive starting influence cubes, agent tokens, and a hand of cards. The game board is laid out, featuring various cities where influence cubes will be placed. City cards are shuffled and placed on their designated spots, and agent tokens are distributed to players. The Revolution and War tracks are set to their starting positions, and the zombie cards and tokens are prepared for play.
Objective
The objective of the game depends on the player's secret identity. Loyalists aim to have the highest score when a Royal Person is assassinated, while Restorationists strive to have the lowest score when a Main Agent is killed or when all eight zombie pieces are in play. Players must carefully manage their public actions to conceal their true allegiance while working towards their hidden goal.
On your turn
During a player's turn, they perform two actions. These actions can include placing influence cubes on city cards to gain control, claiming city cards from the board, moving agents between cities to exert influence, discarding cards to draw new ones, or revealing their secret identity to trigger end-game conditions. Players can also play specific action cards for unique effects, adding strategic depth to each turn.
Scoring
Scoring occurs at the end of the game based on the triggered end condition. Loyalists earn victory points for controlling cities and for each Royal Person assassinated. Restorationists gain points for having zombie pieces in play and aim for a low score. The position on the Revolution track also contributes to final scores, and specific cards can provide additional points or penalties, making every action crucial for victory.
Game end
The game concludes immediately when one of three conditions is met: a Royal Person is assassinated, a Main Agent is killed, or all eight zombie pieces are in play. Once an end condition is met, players proceed to final scoring, where their secret identities are revealed, and victory points are tallied according to their faction's objectives and the game state.
Tips
To succeed in A Study in Emerald, players should focus on their chosen faction's win condition. Loyalists should prioritize assassinating Royal Persons and controlling key cities, while Restorationists should aim to kill Main Agents or spread zombie influence. Strategic use of double agents and careful management of influence cubes are vital. Observing opponents' actions for clues about their allegiance can also provide a significant advantage.
game anatomy
Complexity3.5 / 5
BGG rating7.2 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
90 min
Players
2–5
Recommended age
13+ yrs
BGG rank
#1.246
from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The objective of the game depends on the player's secret identity. Loyalists aim to have the highest score when a Royal Person is assassinated, while Restorationists strive to have the lowest score when a Main Agent is killed or when all eight zombie pieces are in play. Players must carefully manage their public actions to conceal their true allegiance while working towards their hidden goal.
Q2How do you set up the game?
To set up, each player secretly chooses to be either a Loyalist or a Restorationist faction. Players receive starting influence cubes, agent tokens, and a hand of cards. The game board is laid out, featuring various cities where influence cubes will be placed. City cards are shuffled and placed on their designated spots, and agent tokens are distributed to players. The Revolution and War tracks are set to their starting positions, and the zombie cards and tokens are prepared for play.
Q3How does a turn work?
During a player's turn, they perform two actions. These actions can include placing influence cubes on city cards to gain control, claiming city cards from the board, moving agents between cities to exert influence, discarding cards to draw new ones, or revealing their secret identity to trigger end-game conditions. Players can also play specific action cards for unique effects, adding strategic depth to each turn.
Q4How is scoring calculated?
Scoring occurs at the end of the game based on the triggered end condition. Loyalists earn victory points for controlling cities and for each Royal Person assassinated. Restorationists gain points for having zombie pieces in play and aim for a low score. The position on the Revolution track also contributes to final scores, and specific cards can provide additional points or penalties, making every action crucial for victory.
Q5When and how does the game end?
The game concludes immediately when one of three conditions is met: a Royal Person is assassinated, a Main Agent is killed, or all eight zombie pieces are in play. Once an end condition is met, players proceed to final scoring, where their secret identities are revealed, and victory points are tallied according to their faction's objectives and the game state.
Q6What tips are there for beginners?
To succeed in A Study in Emerald, players should focus on their chosen faction's win condition. Loyalists should prioritize assassinating Royal Persons and controlling key cities, while Restorationists should aim to kill Main Agents or spread zombie influence. Strategic use of double agents and careful management of influence cubes are vital. Observing opponents' actions for clues about their allegiance can also provide a significant advantage.
Q7How much does A Study in Emerald cost?
A Study in Emerald costs around 34 RON in Romania.
Q8Where can I buy A Study in Emerald cheapest?
The lowest price for A Study in Emerald right now is 34 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play A Study in Emerald?
A Study in Emerald is a bluffing game, for 2–5 players, taking ~90 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about A Study in Emerald — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does A Study in Emerald support?
A Study in Emerald is played by 2–5 players.
1 shop

All prices

1 shop · sorted by priceupdated today
Regatul JocurilorCHEAPESTeasyboxCultural voucher
GW: Citadel - Contrast: Aeldari Emerald
free over RON 149
RON 34
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Price history

Price trend over the last 90 days: minimum 34 lei, maximum 60 lei, now 34 lei.

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