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Aces High: War in the Air 1914 - 1918

Aces High: War in the Air 1914 - 1918

3W (World Wide Wargames) · 1980
1–230 min10+ yrs2.9/5 complexity6.5 BGG#14.184 BGG507CouplesStrategy
short answer

How do you play Aces High: War in the Air 1914 - 1918?

The war in the air 1914-1918, published in The Wargamer Magazine issue 12 and later in a box. From the back of the box "Aces High is a simultaneous movement game that puts you in the cockpit, with only your own skill between you and your opponent's triumphant cry of "Flamer!

To find the best price for Aces High: War in the Air 1914 - 1918, howtoplay.ro compares deals from Romanian shops every day.

Aces High: War in the Air 1914 - 1918 box art
official art · 3W (World Wide Wargames)

The war in the air 1914-1918, published in The Wargamer Magazine issue 12 and later in a box. From the back of the box "Aces High is a simultaneous movement game that puts you in the cockpit, with only your own skill between you and your opponent's triumphant cry of "Flamer!" ". Includes data on 72 different types of aircraft. The data includes information on Speed, flying qualities, armament, ability to absorb punishment, etc.

Aces High, although not as detailed as Wings, includes rules for stalls, spins, ropey (unreliable) engines, aircrew quality, spotting, archie (anti-aircraft fire), and more. Aces High even has rules for different types of missions, from photo-reconnaissance to balloon busting to bombing.

The number of maneuvers is limited to banks, turns, sideslips, and half-loops. For example, there are no rules for Immelman turns or barrel-rolls, but the Immelman is accomplished just as in real life... a half-roll followed by continuous banking from the inverted position back to the upright position; a barrel roll is accomplished by a combination of banking and altitude changes during otherwise forward-flight.

There is an interesting rule for ace pilots where the ace pilot can withhold (i.e. not write a movement plot for) a certain number of movement points. After the non-aces have completed their entire movement plot then the ace's can plot out the rest of their move and therefore react to the less-skilled pilots actions. The number of points the ace can withhold is based on the 'grade' of the pilot with a 'grade 5' pilot unable to withhold any points to a 'grade 1' pilot being able to withhold 3.

Game related to Aces High: The American Aces

🔬 game anatomy
Complexity2.9 / 5
BGG rating6.5 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
30 min
Players
1–2
Recommended age
10+ yrs
BGG rank
#14.184

from Trișache · verified

Frequently asked questions

Q1How much does Aces High: War in the Air 1914 - 1918 cost?
No store is currently tracking Aces High: War in the Air 1914 - 1918. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Aces High: War in the Air 1914 - 1918 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Aces High: War in the Air 1914 - 1918?
Aces High: War in the Air 1914 - 1918 is a aviation / flight game, for 1–2 players, taking ~30 minutes, featuring action queue. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Aces High: War in the Air 1914 - 1918 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Aces High: War in the Air 1914 - 1918 support?
Aces High: War in the Air 1914 - 1918 is played by 1–2 players.
Q5How long does a game of Aces High: War in the Air 1914 - 1918 take?
A game of Aces High: War in the Air 1914 - 1918 takes about 30 minutes. (The first game doesn't count. It never counts.)
Q6What age is Aces High: War in the Air 1914 - 1918 for?
Aces High: War in the Air 1914 - 1918 is recommended from age 10.
Q7How complex is Aces High: War in the Air 1914 - 1918?
Aces High: War in the Air 1914 - 1918 has a BoardGameGeek complexity of 2.9 out of 5.
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