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Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)

Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)

A & A Game Engineering · 2014
2–10120–240 min12+ yrs2.0/5 complexity8.5 BGG5Strategy
short answer

How do you play Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)?

Action Stations ! Naval Wargame Rules for Coastal Forces, 1914-1953 These rules are designed to fight actions in the First and Second World Wars and the Korean War.

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Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) box art
official art · A & A Game Engineering

Action Stations ! Naval Wargame Rules for Coastal Forces, 1914-1953

These rules are designed to fight actions in the First and Second World Wars and the Korean War. They provide the opportunity to refight skirmishes in the Channel, the Mediterranean and the Pacific with MTB attacks on Convoys and similar furious engagements.

A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE

 miniatures scale: 1/600 or 1/1200
 Complexity: 8/10
 Level of detail: 7/10
 Dice required: D10, D6

This edition of the rules has been updated and now uses the initiative system that appears in other products in the A&AGE range.

 Play alternates between the two sides, with the initiative winner deciding who will move first each turn. 
 The time scale in the turn is now about 40 seconds, and the models move 1cm per knot on the table. 
 The speed that vessels can move is regulated by the concept of Speed Settings, based on 1/4’s of the ship’s speed, and therefore constraining the model’s movement.



 Shooting now takes the rate of fire of a weapon mount into account in more detail, and gun mounts may roll more than 1 dice to hit. Guns with slow rates of fire are penalised. As the game turn is now longer, the damage inflicted has been increased, and there is a bit more differentiation between different gun calibres. 
 Hull Damage and Special Damage is evaluated separately for each hit. Some weapons will not damage the hull but could affect the ship in other ways. You cannot sink a destroyer with a machine gun, but you could suppress the gun crews. 
 Torpedoes are represented by individual tracks, so the player needs to have a good aim and be able to judge the distance to the target.



 The rules also allow for the use of Aircraft, Submarines, Minefields and Armed Merchant ships. 
 The data annexe has been expanded and now covers over 250 vessels and 200 aircraft.



 Game support material (template, record sheet, erratas) is available to download on the publisher's website.

Turn Sequence:

 Determine initiative 
 Movement Phase: a)drifting vessels / b)Contact Markers and Ships / c)aircraft 
 Spotting 
 Damage Control and Repairs 
 Shoot guns, attack using aircraft 
 Torpedo attacks  a) Advance existing tracks  b) Launch new tracks  c) Resolve any torpedo attacks 
 End Phase 

—description from publisher

game anatomy
Complexity2.0 / 5
BGG rating8.5 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
120–240 min
Players
2–10
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) cost?
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Q2Where can I buy Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) cheapest?
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Q3How do you play Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)?
Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) is a book game, for 2–10 players, taking ~120–240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) support?
Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) is played by 2–10 players.
Q5How long does a game of Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) take?
A game of Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) takes about 120–240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) for?
Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) is recommended from age 12.
Q7How complex is Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)?
Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition) has a BoardGameGeek complexity of 2.0 out of 5.
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