howtoplay.ro
Aether Captains: Triad

Aether Captains: Triad

(Self-Published) · 2011
1–220 min8+ yrs1.8/5 complexity6.7 BGG113CouplesStrategy
short answer

How do you play Aether Captains: Triad?

3 games innovatively using 1 deck of 54 custom cards, all set in the steampunk-themed Aether Captains game world. Players supply 5d6 to share and 24 eurocube sized markers per player.

To find the best price for Aether Captains: Triad, howtoplay.ro compares deals from Romanian shops every day.

Aether Captains: Triad box art
official art · (Self-Published)

3 games innovatively using 1 deck of 54 custom cards, all set in the steampunk-themed Aether Captains game world.

Players supply 5d6 to share and 24 eurocube sized markers per player. All the games are designed to share components and be able to be played quickly by 2 players in a compact space. Deck includes all cards to play each game, cards which are the game boards, and rules. Designed for print and play fans of Aether Captains (printable on standard 8.5" x 11' paper), also available as an Artscow order.

The Games:

Intrigue (27 cards including rules): a 2 player game of area control across the city states of Arkady, using 24 eurocube style markers per player. Players take on the role of Grand Council members, vying for influence in the city states. Players use groups of matching cards to place 1-3 markers in each city state during their turns, trying for a majority, or can use cards to remove an opponent's influence. The game is played in 2 rounds, scoring each round, and takes 10-20 minutes.

Zeppelin Derby (12 cards including rules): a simple 2 player race game in the skies over Thoia. Players roll 5d6 and use cards as roll modifiers to race across a 3 card course. Cards include Dirty Tricks and Engineering bonuses. 5-10 minutes.

Celinian Trader (14 cards including rules): a pick up and deliver style game of trade on the Celinian Sea for 1 or 2 players. Needed are 14 eurocube style markers per player and 5d6. Players fill their holds with different types of goods - copper, glass, coal and linen - as they sail from port to port buying and selling goods, amassing their fortunes. The game is played over 4 rounds whose length is determined by a series of events both players are subject to. Different values for buying and selling are set by a Trade Market that changes prices from round to round. Competing for victory points, players may also purchase upgrades to their ships. This game is also suitable for solitaire play and takes 20-30 minutes.

All three games are designed to be quickly learned, easy to play and fun.

🔬 game anatomy
Complexity1.8 / 5
BGG rating6.7 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
20 min
Players
1–2
Recommended age
8+ yrs

from Trișache · verified

Frequently asked questions

Q1How much does Aether Captains: Triad cost?
No store is currently tracking Aether Captains: Triad. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Aether Captains: Triad cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Aether Captains: Triad?
Aether Captains: Triad is a card game game, for 1–2 players, taking ~20 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Aether Captains: Triad — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Aether Captains: Triad support?
Aether Captains: Triad is played by 1–2 players.
Q5How long does a game of Aether Captains: Triad take?
A game of Aether Captains: Triad takes about 20 minutes. (The first game doesn't count. It never counts.)
Q6What age is Aether Captains: Triad for?
Aether Captains: Triad is recommended from age 8.
Q7How complex is Aether Captains: Triad?
Aether Captains: Triad has a BoardGameGeek complexity of 1.8 out of 5.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this