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Afrikakorps: Decision in the Desert, 1941-42

Afrikakorps: Decision in the Desert, 1941-42

Decision Games (I) · 2010
1–2240 min12+ yrs2.4/5 complexity7.3 BGG#13.920 BGG331CouplesStrategy
short answer

How do you play Afrikakorps: Decision in the Desert, 1941-42?

Afrikakorps: Decision in the Desert, 1941-41, simulates the campaigns in the Western Desert in which Italo-German forces under the command of Erwin Rommel took on the forces of the British Empire.

To find the best price for Afrikakorps: Decision in the Desert, 1941-42, howtoplay.ro compares deals from Romanian shops every day.

Afrikakorps: Decision in the Desert, 1941-42 box art
official art · Decision Games (I)

Afrikakorps: Decision in the Desert, 1941-41, simulates the campaigns in the Western Desert in which Italo-German forces under the command of Erwin Rommel took on the forces of the British Empire.

The game map shows the Egyptian/Libyan coastal area as it was in 1941-42. Each game turn represents one month. Each hexagon on the map represents 12.5 miles (20 km). There are two scenarios, short (May-November 1941) and long (May 1941 to November 1942). Afrikakorps is a two-player game of intermediate complexity. The rules contain about 15,000 words, meaning experienced players can finish the short scenario in about four hours. Solitaire play is doable.

Rules cover such things as: high command bulletins, unit refits, supply, fog of war, pursuit and pursuit combat, fortified boxes, airpower, naval bombardment and transport, unit upgrades, off-map bases, major operations, special forces and tactics, coastal shipping, battlefield salvage, appeals to Berlin, capture of the Western Desert Force headquarters, amphibious landings, the Qattara Depression, port interdiction, anti-aircraft fire, air transport, aerial supply, airborne assault, oases, reconnaissance, heavy armor, 88s, and Malta. The turn sequence is as follows.

I. Planning Phase

II. Reinforcement & Refit Phase

III. Operations Phases

A. First Operations Phase

1 Movement Sub-Phase

  1. Combat Sub-Phase

B. Second Operations Phase

C., D., Etc. Subsequent Operations Phases

IV. Air Return Phase.

V. Game Turn Inter-Phase

A. Sudden Death Victory Sub-Phase

B. Game Turn Advance Sub-Phase

game anatomy
Complexity2.4 / 5
BGG rating7.3 / 10
Vibe
CouplesStrategy
Language dependence
Some text — easily memorized
🌐 plays without English
Play time
240 min
Players
1–2
Recommended age
12+ yrs
BGG rank
#13.920
from Trișache · verified

Frequently asked questions

Q1How much does Afrikakorps: Decision in the Desert, 1941-42 cost?
No store is currently tracking Afrikakorps: Decision in the Desert, 1941-42. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Afrikakorps: Decision in the Desert, 1941-42 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Afrikakorps: Decision in the Desert, 1941-42?
Afrikakorps: Decision in the Desert, 1941-42 is a wargame game, for 1–2 players, taking ~240 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Afrikakorps: Decision in the Desert, 1941-42 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Afrikakorps: Decision in the Desert, 1941-42 support?
Afrikakorps: Decision in the Desert, 1941-42 is played by 1–2 players.
Q5How long does a game of Afrikakorps: Decision in the Desert, 1941-42 take?
A game of Afrikakorps: Decision in the Desert, 1941-42 takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Afrikakorps: Decision in the Desert, 1941-42 for?
Afrikakorps: Decision in the Desert, 1941-42 is recommended from age 12.
Q7How complex is Afrikakorps: Decision in the Desert, 1941-42?
Afrikakorps: Decision in the Desert, 1941-42 has a BoardGameGeek complexity of 2.4 out of 5.
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