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Agents of SMERSH: Swagman's Hope

Agents of SMERSH: Swagman's Hope

8th Summit · 2014Expansion
1–590–120 min14+ yrs3.1/5 complexity7.4 BGG892Co-opStrategy
short answer

How do you play Agents of SMERSH: Swagman's Hope?

It is all going so well for you in Tahiti - sun and surf are yours to enjoy. The Director has not troubled you with silly assignments, such as escorting ill-mannered diplomats to parties; nor have you had to drop off intelligence in trash bins to be picked up by shady, desperate officials.

To find the best price for Agents of SMERSH: Swagman's Hope, howtoplay.ro compares deals from Romanian shops every day.

Agents of SMERSH: Swagman's Hope box art
official art · 8th Summit

It is all going so well for you in Tahiti - sun and surf are yours to enjoy. The Director has not troubled you with silly assignments, such as escorting ill-mannered diplomats to parties; nor have you had to drop off intelligence in trash bins to be picked up by shady, desperate officials. You've made time to rest and do little other than drink martinis... Maybe you should hang up your hat and let someone else handle Dr. Lobo?

Alas, good things never last...

"Agent, you're going to Australia," the Director informs you. "As you are well aware, Australia has descended into corruption and chaos these past several years. You won't have time for barbies on the beach."

In Agents of SMERSH: Swagman's Hope, players have five new city locations to visit and a new book, featuring more than 300 encounters, with its own Reaction Sheet. Australia is the most dangerous country in the world, so why would important persons of intellect and power be trapped there? It is up to the players to come to their aid before SMERSH gets to them. Not only must players gain the normal Yellow Intel during the course of the game, but there are new Red Intel, representing scientists and researchers with vital knowledge for which Dr Lobo is hungry. Hurry to their aid before they get abducted and taken into the lawless Swagman's Hope where they may disappear forever. Swagman's Hope is a godforsaken, desert town in the middle of the Australian Outback - a dirty haven for the criminally insane and insanely criminal.

Also included in Agents of SMERSH: Swagman's Hope are new Villain, Fate and Status Cards, a new HENCHMAN, the Stranded Deck, Red Intel and Dead Drop Tokens, and 2 new UN agents to join in the hunt. Despite the town's name, hope is in short supply. Best of luck to you, Agent.

game anatomy
Complexity3.1 / 5
BGG rating7.4 / 10
Vibe
Co-opStrategy
Language dependence
Extensive text — heavy translation needed
Play time
90–120 min
Players
1–5
Recommended age
14+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Agents of SMERSH: Swagman's Hope cost?
No store is currently tracking Agents of SMERSH: Swagman's Hope. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Agents of SMERSH: Swagman's Hope cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Agents of SMERSH: Swagman's Hope?
Agents of SMERSH: Swagman's Hope is a adventure game, for 1–5 players, taking ~90–120 minutes, featuring cooperative game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Agents of SMERSH: Swagman's Hope — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Agents of SMERSH: Swagman's Hope support?
Agents of SMERSH: Swagman's Hope is played by 1–5 players.
Q5How long does a game of Agents of SMERSH: Swagman's Hope take?
A game of Agents of SMERSH: Swagman's Hope takes about 90–120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Agents of SMERSH: Swagman's Hope for?
Agents of SMERSH: Swagman's Hope is recommended from age 14.
Q7How complex is Agents of SMERSH: Swagman's Hope?
Agents of SMERSH: Swagman's Hope has a BoardGameGeek complexity of 3.1 out of 5.
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