1–445 min8+ yrs2.4/5 complexity7.0 BGG#1.690 BGG6,9 K
⚡ short answer
How do you play Agricola: Family Edition?
The objective of Agricola: Family Edition is to accumulate the most victory points by the end of 14 rounds. Players achieve this by expanding their farm, raising various animals, growing crops, and ensuring their family members are fed throughout the game. Every element on your farm, including family members, animals, and certain improvements, will contribute to your final score.
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✓ Joculescu · How to play
Cum se joaca Agricola? Tutorial & Reguli pe scurt [#50] Editia de familie
Joculescu· 9 min· published Jun 20, 2022Partner
the rules in 60 seconds▶ auto · 1/6
🧩
01
Setup
Place the game board, extensions, and various tokens (resources, animals, food, beggars, improvements) as indicated, then each player gets a starting tile, two meeples, and food.
The rules, step by step
Setup
First, place the main game board in the center of the table with the round marker on space 1. Attach the appropriate game board extension based on the number of players. Place the substitution and beggar tokens next to the board. Create a general supply of all animal, resource (wood, clay, grain, reed), and food tokens (value 1 and 5) near the board. Stack the room tiles (wood side up), field/pasture tiles, and improvement tiles (windmill, basket maker's workshop, pottery, joinery, depot) in their designated areas. Each player receives a starting farm tile and two meeples of their chosen color. The first player is chosen randomly and receives two food tokens and the rooster token; other players receive three food tokens.
Objective
The objective of Agricola: Family Edition is to accumulate the most victory points by the end of 14 rounds. Players achieve this by expanding their farm, raising various animals, growing crops, and ensuring their family members are fed throughout the game. Every element on your farm, including family members, animals, and certain improvements, will contribute to your final score.
On your turn
The game unfolds over 14 rounds, each divided into three phases: preparation, work, and return home. During the preparation phase, resources and animals are added to specific spaces on the game board as indicated by colored arrows. In the work phase, starting with the first player, each player places one meeple on an unoccupied action space and immediately performs the corresponding action. If a space is already occupied, it cannot be chosen until the next round. The return home phase involves all players retrieving their meeples from the board and placing them back in their rooms. The round marker then advances to the next space, potentially revealing new actions. Certain rounds (4, 7, 9, 11, 13, 14) also trigger a harvest phase.
Scoring
At the end of the 14th round, after the final harvest, players tally their victory points. Each family member in your house is worth 3 points. You lose 3 points for each beggar token you possess. Each farm tile (excluding wooden rooms) in your possession is worth 1 point. Each grain token on your fields is worth 1 point. Each animal (sheep, pig, cattle) on your pastures or in your house/stables is worth 1 point. Resources in your personal supply do not score points unless you have specific improvements that convert them. Each stable on your pastures is worth 1 point. The player with the highest total score wins. In case of a tie, the player with the most food tokens wins; if still tied, victory is shared.
Game end
The game concludes after the 14th round and the final harvest phase. Once all actions for the 14th round are completed and the harvest phase (if applicable) has been resolved, players proceed to calculate their final scores based on their farm's development, resources, animals, and family members. The player with the highest total victory points is declared the winner.
Tips
Actions are categorized into two types: those requiring a meeple placement and those that can be performed at any time. Meeple actions include gathering resources (taking all accumulated resources or a fixed amount), increasing your family (placing a new meeple from the general supply into an empty room), expanding your house (building new rooms from wood or clay, requiring all rooms to be of the same material), gaining food (taking accumulated food or the rooster token for first player advantage), expanding your land (gaining new field or pasture tiles, pastures can hold animals and stables double their capacity), and building improvements (paying costs to gain special abilities). Actions not requiring a meeple include using improvements (e.g., converting grain to food, redistributing animals on pastures). Remember to plan your food supply carefully, as failing to feed your family results in beggar tokens, which deduct points at the end of the game.
🔬 game anatomy
Complexity2.4 / 5
BGG rating7.0 / 10
Language dependence
No in-game text needed
🌐 plays without English
Play time
45 min
Players
1–4
Recommended age
8+ yrs
BGG rank
#1.690
✨ from Trișache · verified
Frequently asked questions
Q1What is the goal of the game?
The objective of Agricola: Family Edition is to accumulate the most victory points by the end of 14 rounds. Players achieve this by expanding their farm, raising various animals, growing crops, and ensuring their family members are fed throughout the game. Every element on your farm, including family members, animals, and certain improvements, will contribute to your final score.
Q2How do you set up the game?
First, place the main game board in the center of the table with the round marker on space 1. Attach the appropriate game board extension based on the number of players. Place the substitution and beggar tokens next to the board. Create a general supply of all animal, resource (wood, clay, grain, reed), and food tokens (value 1 and 5) near the board. Stack the room tiles (wood side up), field/pasture tiles, and improvement tiles (windmill, basket maker's workshop, pottery, joinery, depot) in their designated areas. Each player receives a starting farm tile and two meeples of their chosen color. The first player is chosen randomly and receives two food tokens and the rooster token; other players receive three food tokens.
Q3How does a turn work?
The game unfolds over 14 rounds, each divided into three phases: preparation, work, and return home. During the preparation phase, resources and animals are added to specific spaces on the game board as indicated by colored arrows. In the work phase, starting with the first player, each player places one meeple on an unoccupied action space and immediately performs the corresponding action. If a space is already occupied, it cannot be chosen until the next round. The return home phase involves all players retrieving their meeples from the board and placing them back in their rooms. The round marker then advances to the next space, potentially revealing new actions. Certain rounds (4, 7, 9, 11, 13, 14) also trigger a harvest phase.
Q4How is scoring calculated?
At the end of the 14th round, after the final harvest, players tally their victory points. Each family member in your house is worth 3 points. You lose 3 points for each beggar token you possess. Each farm tile (excluding wooden rooms) in your possession is worth 1 point. Each grain token on your fields is worth 1 point. Each animal (sheep, pig, cattle) on your pastures or in your house/stables is worth 1 point. Resources in your personal supply do not score points unless you have specific improvements that convert them. Each stable on your pastures is worth 1 point. The player with the highest total score wins. In case of a tie, the player with the most food tokens wins; if still tied, victory is shared.
Q5When and how does the game end?
The game concludes after the 14th round and the final harvest phase. Once all actions for the 14th round are completed and the harvest phase (if applicable) has been resolved, players proceed to calculate their final scores based on their farm's development, resources, animals, and family members. The player with the highest total victory points is declared the winner.
Q6What tips are there for beginners?
Actions are categorized into two types: those requiring a meeple placement and those that can be performed at any time. Meeple actions include gathering resources (taking all accumulated resources or a fixed amount), increasing your family (placing a new meeple from the general supply into an empty room), expanding your house (building new rooms from wood or clay, requiring all rooms to be of the same material), gaining food (taking accumulated food or the rooster token for first player advantage), expanding your land (gaining new field or pasture tiles, pastures can hold animals and stables double their capacity), and building improvements (paying costs to gain special abilities). Actions not requiring a meeple include using improvements (e.g., converting grain to food, redistributing animals on pastures). Remember to plan your food supply carefully, as failing to feed your family results in beggar tokens, which deduct points at the end of the game.
Q7How much does Agricola: Family Edition cost?
No store is currently tracking Agricola: Family Edition. Check the Prices tab — you can set a price alert to be notified when it appears.
Q8Where can I buy Agricola: Family Edition cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q9How do you play Agricola: Family Edition?
Agricola: Family Edition is a animals game, for 1–4 players, taking ~45 minutes, featuring automatic resource growth. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Agricola: Family Edition — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Agricola: Family Edition support?
Agricola: Family Edition is played by 1–4 players.
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