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Agricola, Master of Britain

Agricola, Master of Britain

Hollandspiele · 2016
160–90 min14+ yrs2.6/5 complexity7.1 BGG#6.101 BGG869CouplesStrategy
short answer

How do you play Agricola, Master of Britain?

It is the year of Vespasian and Titus - the sixth such ordinary consulship that Titus shared with his Imperial father. The civil war of a decade ago is but a memory, and the Flavians have restored peace and order to all corners of the empire, save one.

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Agricola, Master of Britain box art
official art · Hollandspiele

It is the year of Vespasian and Titus - the sixth such ordinary consulship that Titus shared with his Imperial father. The civil war of a decade ago is but a memory, and the Flavians have restored peace and order to all corners of the empire, save one. The people of Britannia remain fiercely resistant to the will of their Roman masters, and the emperor has charged YOU with the seemingly impossible task of bringing them to heel.

Agricola, Master of Britain is a solitaire game of governance and conquest. To master the delicate political situation, you will need the right blend of military force, administration, bribery, and diplomacy. Every action you take matters, changing how the native populace feels about you and your rule. But you'll never know exactly who's with you or against you, because the game tracks this "under the hood", or, more precisely, "in the cup".

Three chit-pull cups (Friendly, Unfriendly, and Hostile) represent the allegiances of the units contained within those cups. After each action you take, one or more of these units are blindly moved from one cup to another. You'll have a general idea of "I'm really cheesing them off" or "I should have a lot of friendlies available for recruitment", but until you pull a chit, you won't know who your friends really are, or where the next rebellion will spring up. This isn't totally random: certain tribes naturally skew more in one direction or the other, and taking actions to stabilize a region after it's been pacified will diminish the chances of revolt there.

Building the right armies, and taking the right actions at the right time is key to your success. But the Flavians - and particularly the hated Domitian - expect greater and greater results with each campaign season. You'll need to meet and exceed them if you want to duplicate Agricola's achievement.

🔬 game anatomy
Complexity2.6 / 5
BGG rating7.1 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–90 min
Players
1
Recommended age
14+ yrs
BGG rank
#6.101

from Trișache · verified

Frequently asked questions

Q1How much does Agricola, Master of Britain cost?
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Q2Where can I buy Agricola, Master of Britain cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Agricola, Master of Britain?
Agricola, Master of Britain is a ancient game, for 1 players, taking ~60–90 minutes, featuring chit-pull system. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Agricola, Master of Britain — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Agricola, Master of Britain support?
Agricola, Master of Britain is played by 1 players.
Q5How long does a game of Agricola, Master of Britain take?
A game of Agricola, Master of Britain takes about 60–90 minutes. (The first game doesn't count. It never counts.)
Q6What age is Agricola, Master of Britain for?
Agricola, Master of Britain is recommended from age 14.
Q7How complex is Agricola, Master of Britain?
Agricola, Master of Britain has a BoardGameGeek complexity of 2.6 out of 5.
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