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Akropolis

Akropolis

Bütehorn Spiele (Buchholz Verlag) · 1981
230 min10+ yrs1.5/5 complexity7.1 BGGCouplesStrategy
short answer

How do you play Akropolis?

The primary objective of Akropolis is to become the most talented architect by constructing a thriving city. Players aim to strategically build houses, markets, garrisons, temples, and gardens, expanding their city both horizontally and vertically. The ultimate goal is to accumulate the most victory points by the end of the game, bringing wealth and glory to their newly built city.

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FromRON 189
Joculescu · How to play
Cum se joaca Akropolis? Tutorial & Reguli pe scurt [#107]

Cum se joaca Akropolis? Tutorial & Reguli pe scurt [#107]

Joculescu· 9 min· published Dec 18, 2023Partner
the rules in 60 seconds▶ auto · 1/6
🧩
01

Setup

Players choose city tiles based on player count, create 11 equal stacks face down, and form a construction site with remaining tiles face up.

The rules, step by step

Setup
Players begin by selecting city tiles according to the number of participants (e.g., for three players, use tiles marked '2+' and '3+'). These tiles are then divided into 11 equal stacks, placed face down. The remaining city tiles are arranged face up in a line to form the 'construction site'. Each player receives a starting tile and places it in front of them. The first player is chosen (randomly or by a recent hill climb) and takes the 'first player' token. Players then collect stone cubes: the first player takes one, the second takes two, the third takes three, and so on. Any leftover stone cubes form a general supply.
Objective
The primary objective of Akropolis is to become the most talented architect by constructing a thriving city. Players aim to strategically build houses, markets, garrisons, temples, and gardens, expanding their city both horizontally and vertically. The ultimate goal is to accumulate the most victory points by the end of the game, bringing wealth and glory to their newly built city.
On your turn
Turns proceed clockwise, starting with the chief architect. On a player's turn, they must perform two actions: first, select a city tile from the construction site, and second, place that tile into their city. When choosing a tile, players pay stone cubes based on its position in the construction site, counting from right to left. The first tile is free, the second costs one stone cube, the third costs two, and so on. Spent stone cubes are returned to the general supply. If a player cannot afford a tile, they must take the first (free) tile. After acquiring a tile, it is added to the player's city, either on the first level (adjacent to an existing tile with at least one shared side) or on a higher level (covering at least two lower-level tiles completely, without covering empty spaces).
Scoring
At the end of the game, each player calculates their score using a score pad. Points are awarded for each district type based on specific conditions. Quarries do not give points but provide stone cubes during the game. Plazas multiply the points gained from districts of the same color, with the multiplier determined by the number of stars on the plazas. Houses score points based on the largest adjacent group. Markets score if they are not adjacent to other markets. Garrisons score if they are placed on the edge of the city. Temples score if they are completely surrounded by other hexagons. Gardens have no placement restrictions. Districts built on higher levels yield more points (1 point for level 1, 2 for level 2, 3 for level 3). Additionally, each player receives one victory point for every remaining stone cube in their personal reserve.
Game end
The game concludes when all city tiles from the stacks have been used, and only one tile remains in the construction site (this last tile is not played). Players then proceed to calculate their final scores. The player with the highest total score is declared the winner. In case of a tie, the player with the most remaining stone cubes wins. If there's still a tie, the tied players share the victory.
Tips
To extend the game for two or three players, all city tiles can be used, resulting in 19 stacks for two players and 15 for three. The rulebook also includes advanced game variants for increased difficulty, which players can explore to further enhance their gameplay experience. Strategic placement of quarries is crucial for accumulating stone, while careful consideration of district placement and plaza multipliers is key to maximizing victory points.
🔬 game anatomy
Complexity1.5 / 5
BGG rating7.1 / 10
Vibe
CouplesStrategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
30 min
Players
2
Recommended age
10+ yrs

from Trișache · verified

Frequently asked questions

Q1What is the goal of the game?
The primary objective of Akropolis is to become the most talented architect by constructing a thriving city. Players aim to strategically build houses, markets, garrisons, temples, and gardens, expanding their city both horizontally and vertically. The ultimate goal is to accumulate the most victory points by the end of the game, bringing wealth and glory to their newly built city.
Q2How do you set up the game?
Players begin by selecting city tiles according to the number of participants (e.g., for three players, use tiles marked '2+' and '3+'). These tiles are then divided into 11 equal stacks, placed face down. The remaining city tiles are arranged face up in a line to form the 'construction site'. Each player receives a starting tile and places it in front of them. The first player is chosen (randomly or by a recent hill climb) and takes the 'first player' token. Players then collect stone cubes: the first player takes one, the second takes two, the third takes three, and so on. Any leftover stone cubes form a general supply.
Q3How does a turn work?
Turns proceed clockwise, starting with the chief architect. On a player's turn, they must perform two actions: first, select a city tile from the construction site, and second, place that tile into their city. When choosing a tile, players pay stone cubes based on its position in the construction site, counting from right to left. The first tile is free, the second costs one stone cube, the third costs two, and so on. Spent stone cubes are returned to the general supply. If a player cannot afford a tile, they must take the first (free) tile. After acquiring a tile, it is added to the player's city, either on the first level (adjacent to an existing tile with at least one shared side) or on a higher level (covering at least two lower-level tiles completely, without covering empty spaces).
Q4How is scoring calculated?
At the end of the game, each player calculates their score using a score pad. Points are awarded for each district type based on specific conditions. Quarries do not give points but provide stone cubes during the game. Plazas multiply the points gained from districts of the same color, with the multiplier determined by the number of stars on the plazas. Houses score points based on the largest adjacent group. Markets score if they are not adjacent to other markets. Garrisons score if they are placed on the edge of the city. Temples score if they are completely surrounded by other hexagons. Gardens have no placement restrictions. Districts built on higher levels yield more points (1 point for level 1, 2 for level 2, 3 for level 3). Additionally, each player receives one victory point for every remaining stone cube in their personal reserve.
Q5When and how does the game end?
The game concludes when all city tiles from the stacks have been used, and only one tile remains in the construction site (this last tile is not played). Players then proceed to calculate their final scores. The player with the highest total score is declared the winner. In case of a tie, the player with the most remaining stone cubes wins. If there's still a tie, the tied players share the victory.
Q6What tips are there for beginners?
To extend the game for two or three players, all city tiles can be used, resulting in 19 stacks for two players and 15 for three. The rulebook also includes advanced game variants for increased difficulty, which players can explore to further enhance their gameplay experience. Strategic placement of quarries is crucial for accumulating stone, while careful consideration of district placement and plaza multipliers is key to maximizing victory points.
Q7How much does Akropolis cost?
Akropolis costs around 189 RON in Romania.
Q8Where can I buy Akropolis cheapest?
The lowest price for Akropolis right now is 189 RON at Regatul Jocurilor. The Prices tab lists every store currently tracking it.
Q9How do you play Akropolis?
Akropolis is a abstract strategy game, for 2 players, taking ~30 minutes, featuring tile placement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Akropolis — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q10How many players does Akropolis support?
Akropolis is played by 2 players.

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