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All Are Brothers: Solferino, 1859

All Are Brothers: Solferino, 1859

Legion Wargames LLC · 2025
1–490–300 minKidsCouplesStrategy
short answer

How do you play All Are Brothers: Solferino, 1859?

All Are Brothers: Solferino, 1859 simulates the decisive battle of the Second Italian War of Independence at the Brigade-level, with some additional Regimental-size and smaller detachments included.

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All Are Brothers: Solferino, 1859 box art
official art · Legion Wargames LLC

All Are Brothers: Solferino, 1859 simulates the decisive battle of the Second Italian War of Independence at the Brigade-level, with some additional Regimental-size and smaller detachments included. National and corps-level leaders are represented, on a map at 500 meters per hex, with 1-hour turns. Five scenarios are included: three that separately cover the north, central, and southern sectors of the battle, as well as a combined full battle scenario, along with a small introductory scneario. The combined scenario is suitable for up to four players (France, Sardinia-Piedmont, Austrian 1st Army, and Austrian 2nd Army).

The battle itself was a grinding slugfest often described as a "soldier's battle" - a deliberate slight to the often uninspired leadership of the generals and a tribute to an allied victory gained only at the tip of the bayonet. Villagers in the surrounding region would do their best in the days after to treat the myriad wounded, and answer as to why Austrians, Hungarians, Czechs, Serbs, and Slovaks were treated as well as the Italians: "Tutti fratelli" (All are brothers). The battle pits two Austrian armies against the combined forces of France and Sardinia-Piedmont, and features the full panoply of colorful period units - Jagers and Grenzers, massed cavalry divisions of all types, Bersaglieri, French Imperial Guard, and the French African Zouaves and Turcos. Advances in infantry and artillery firepower would soon make the tactics of the time obsolete, and the carnage at Solferino reflected the start of this paradigm shift, soon to be highlighted bloodily by the Austro-Prussian and Franco-Prussian wars.

This treatment of Solferino features an adaptation of Hermann Luttmann’s Blind Swords system (At Any Cost, Hammerin' Sickles, Stonewall's Sword) as the core ruleset. The system is heavy on unpredictability and fog of war due to the chit pull mechanic. The chit pull mechanic also very much aids in solitaire play, as does variable activation rules and reinforcement tables. A number of other features help make face-to-face play attractive, including a number of scenario variants and optional rules, a free-setup full battle scenario, and the move-and-countermove of event chit play. Nation-specific event chits also inject some period flavor.

game anatomy
Vibe
KidsCouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
90–300 min
Players
1–4
from Trișache · verified

Frequently asked questions

Q1How much does All Are Brothers: Solferino, 1859 cost?
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Q2Where can I buy All Are Brothers: Solferino, 1859 cheapest?
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Q3How do you play All Are Brothers: Solferino, 1859?
All Are Brothers: Solferino, 1859 is a post-napoleonic game, for 1–4 players, taking ~90–300 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about All Are Brothers: Solferino, 1859 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does All Are Brothers: Solferino, 1859 support?
All Are Brothers: Solferino, 1859 is played by 1–4 players.
Q5How long does a game of All Are Brothers: Solferino, 1859 take?
A game of All Are Brothers: Solferino, 1859 takes about 90–300 minutes. (The first game doesn't count. It never counts.)
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