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All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918

All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918

GMT Games · 2020
1–3180–360 min14+ yrs3.6/5 complexity7.5 BGG#3.634 BGG2,1 KStrategy
short answer

How do you play All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918?

The year is 1917. Russia’s Tsar Nicholas II has abdicated and Russia slides toward an ever deepening internal crisis. On the western edge of the vast Russian Empire, the uncertainty in Russia is giving rise to a power vacuum in the semi-autonomous Grand Duchy of Finland.

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All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 box art
official art · GMT Games

The year is 1917. Russia’s Tsar Nicholas II has abdicated and Russia slides toward an ever deepening internal crisis. On the western edge of the vast Russian Empire, the uncertainty in Russia is giving rise to a power vacuum in the semi-autonomous Grand Duchy of Finland. For many across the Finnish political spectrum, the turmoil in Russia looks like an opportunity to fulfill the dream of Finnish national independence. Yet the competing factions are unable to agree on a common political vision for the country. By January 1918, a bloody civil war will have broken out in Finland.

All Bridges Burning recreates the political and military affairs of the Finnish civil war in a new COIN System volume for three players. The Reds seek to stage a working class revolt and then hold onto their gains, while the White Senate forces seek to reassert control. A third, non-violent Social Democratic faction fights for the survival of moderate leftism and political reform. All three factions must keep the national sentiment conciliatory enough for a post-conflict settlement and national independence. In addition, the non-player powers of Germany and Russia offer military assistance to the Senate and the Reds, respectively. Excessive foreign involvement, however, could quash the dream of Finnish independence and prompt a collective loss of all three player factions. Historical events, asymmetrical action menus, as well as extensive historical design notes familiarize the players with the historical period.

A unique sequence of play for three factions poses players –whether veteran or new to the COIN Series– fresh challenges in selecting from the asymmetric commands and special activities. The Reds will find themselves needing to split time and resources between competing tasks of solidifying the Red revolt by creating working organs of civilian administration on the one hand, and fighting an increasingly desperate war against a far more powerful enemy on the other. The White Senate faction, in contrast, has a more traditional war to fight. The Senate will want to enhance their military performance by capabilities such as armored trains, cannons, as well as the Finnish, German-trained 27th Jaeger Battalion. Meanwhile the Social Democrats will be focused on building and maintaining underground networks of information, distributing news across the fronts, and advancing a stagnating political process while fending off retributions from the two warring factions.

A simple but effective card-driven non-player system enables the game to be played solitaire as well as in a two-player mode. The structure of the sequence of play, the character of the commands and special activities in the game, the smaller number of players, and compact size combine to enable All Bridges Burning to play fast. The solitaire system has been designed to preserve that speed and fluidity of play.

—description from the publisher

game anatomy
Complexity3.6 / 5
BGG rating7.5 / 10
Vibe
Strategy
Language dependence
Moderate text — a crib sheet helps
Play time
180–360 min
Players
1–3
Recommended age
14+ yrs
BGG rank
#3.634
from Trișache · verified

Frequently asked questions

Q1How much does All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 cost?
No store is currently tracking All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918?
All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 is a civil war game, for 1–3 players, taking ~180–360 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 support?
All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 is played by 1–3 players.
Q5How long does a game of All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 take?
A game of All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 takes about 180–360 minutes. (The first game doesn't count. It never counts.)
Q6What age is All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 for?
All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 is recommended from age 14.
Q7How complex is All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918?
All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918 has a BoardGameGeek complexity of 3.6 out of 5.
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