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All Quiet on the Western Front

All Quiet on the Western Front

Critical Hit, Inc. · 1997
1–260–1800 min12+ yrs3.0/5 complexity6.9 BGG#14.385 BGG248CouplesStrategy
short answer

How do you play All Quiet on the Western Front?

In early 1918, the trench warfare stalemate between the Germans and Allies was on the verge of ending. New small unit tactics developed by the Germans, and the advent of the Royal Tank Corps for the Allies, promised a new set of doctrines that would rule warfare for decades.

To find the best price for All Quiet on the Western Front, howtoplay.ro compares deals from Romanian shops every day.

All Quiet on the Western Front box art
official art · Critical Hit, Inc.

In early 1918, the trench warfare stalemate between the Germans and Allies was on the verge of ending. New small unit tactics developed by the Germans, and the advent of the Royal Tank Corps for the Allies, promised a new set of doctrines that would rule warfare for decades. The question was: who would beat whom to the punch?

The Germans were fresh from a decisive military victory in the East against Tsarist Russia. The Allies were celebrating the arrival of fresh U.S. troops. Either side could claim victory if it could break the national will of the other.

All Quiet on the Western Front is another Ted Raicer design focusing on this often neglected war. For many years, wargame designers shunned World War I for a variety of reasons: too dull, too static, too hard to reproduce the suicidal wave attacks waged by both sides. Ted Raicer almost single-handedly put WWI back on the wargaming map with a number of designs, including Paths of Glory, Clash of Giants, and "All Quiet...".

A traditional hex wargame, "All Quiet..." elegantly tackles a number of the key issues that help determine the outcome of the war, including German Stosstruppen and national morale, as well as more traditional elements like supply and command/control.

The game includes four scenarios: "Operation Michael" (an Introductory Scenario), "Ludendorff Attacks", "Allied Counteroffensive", and finally, the 30-hour campaign game, "1918".

game anatomy
Complexity3.0 / 5
BGG rating6.9 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
60–1800 min
Players
1–2
Recommended age
12+ yrs
BGG rank
#14.385
from Trișache · verified

Frequently asked questions

Q1How much does All Quiet on the Western Front cost?
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Q2Where can I buy All Quiet on the Western Front cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play All Quiet on the Western Front?
All Quiet on the Western Front is a wargame game, for 1–2 players, taking ~60–1800 minutes, featuring grid movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about All Quiet on the Western Front — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does All Quiet on the Western Front support?
All Quiet on the Western Front is played by 1–2 players.
Q5How long does a game of All Quiet on the Western Front take?
A game of All Quiet on the Western Front takes about 60–1800 minutes. (The first game doesn't count. It never counts.)
Q6What age is All Quiet on the Western Front for?
All Quiet on the Western Front is recommended from age 12.
Q7How complex is All Quiet on the Western Front?
All Quiet on the Western Front has a BoardGameGeek complexity of 3.0 out of 5.
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